//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type JsonLoader func(string) ([]map[string]interface{}, error) type Tables struct { Global *GameGlobal Plot *GamePlot Extservers *GameExtservers SkillAtk *GameSkillAtk SkillAfteratk *GameSkillAfteratk SkillBuff *GameSkillBuff SkillPassive *GameSkillPassive Hero *GameHero HeroStargrow *GameHeroStargrow HeroLevelgrow *GameHeroLevelgrow HeroStarup *GameHeroStarup HeroStarupSp *GameHeroStarupSp HeroExp *GameHeroExp HeroLevelup *GameHeroLevelup Equip *GameEquip EquipAttrlibrary *GameEquipAttrlibrary EquipSuit *GameEquipSuit EquipColor *GameEquipColor EquipIntensify *GameEquipIntensify Item *GameItem HeroSkillLevel *GameHeroSkillLevel HeroResonance *GameHeroResonance ComAtn *GameComAtn HeroAwaken *GameHeroAwaken HeroMethod *GameHeroMethod Shop *GameShop Shopitem *GameShopitem ActiveReward *GameActiveReward Model *GameModel MainlineChapter *GameMainlineChapter Mainline *GameMainline RDMainlineChapter *GameRDMainlineChapter RDMainline *GameRDMainline DrawCard *GameDrawCard ChatChannel *GameChatChannel ChatSystem *GameChatSystem ChatServerGroup *GameChatServerGroup ChatChannelCom *GameChatChannelCom ChatExpression *GameChatExpression TaskRound *GameTaskRound TaskActiveReward *GameTaskActiveReward Coin *GameCoin Initial *GameInitial Monster *GameMonster EquipPos *GameEquipPos Playerlv *GamePlayerlv Propsgroup *GamePropsgroup Facemod *GameFacemod Msgdistrib *GameMsgdistrib Opencond *GameOpencond Stroy *GameStroy Pagoda *GamePagoda PagodaTaskReward *GamePagodaTaskReward PagodaSeasonReward *GamePagodaSeasonReward Rdtask *GameRdtask RdtaskCondi *GameRdtaskCondi RdtaskChoose *GameRdtaskChoose RdtaskSide *GameRdtaskSide RdtaskBattle *GameRdtaskBattle KungfuUnlock *GameKungfuUnlock KungfuMasterworker *GameKungfuMasterworker Gourmet *GameGourmet Drop *GameDrop Smithy *GameSmithy SmithyStove *GameSmithyStove SmithyText *GameSmithyText VikingBoss *GameVikingBoss VikingChallenge *GameVikingChallenge DreamlandBoos *GameDreamlandBoos DreamlandChallenge *GameDreamlandChallenge DreamlandTrigger *GameDreamlandTrigger HuntingBoss *GameHuntingBoss HuntingChallenge *GameHuntingChallenge HuntingOpenTime *GameHuntingOpenTime HuntingLineup *GameHuntingLineup MonsterFormat *GameMonsterFormat Link *GameLink GetResource *GameGetResource Affix *GameAffix VikingBossSkill *GameVikingBossSkill LibraryFetter *GameLibraryFetter LibraryStory *GameLibraryStory FavorNum *GameFavorNum LibraryHero *GameLibraryHero LibraryHistory *GameLibraryHistory LibraryFavor *GameLibraryFavor LibraryFavorlv *GameLibraryFavorlv LibraryPlayBack *GameLibraryPlayBack Robot *GameRobot Ip *GameIp GameColor *GameGameColor NameLibrary *GameNameLibrary HeroConvertdata *GameHeroConvertdata SubplotTimeLine *GameSubplotTimeLine SubplotTaskLine *GameSubplotTaskLine SubplotMainTask *GameSubplotMainTask SubplotSubTask *GameSubplotSubTask Captaintext *GameCaptaintext Herofusion *GameHerofusion PlayerInfor *GamePlayerInfor } func NewTables(loader JsonLoader) (*Tables, error) { var err error var buf []map[string]interface{} tables := &Tables{} if buf, err = loader("game_global") ; err != nil { return nil, err } if tables.Global, err = NewGameGlobal(buf) ; err != nil { return nil, err } if buf, err = loader("game_plot") ; err != nil { return nil, err } if tables.Plot, err = NewGamePlot(buf) ; err != nil { return nil, err } if buf, err = loader("game_extservers") ; err != nil { return nil, err } if tables.Extservers, err = NewGameExtservers(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillatk") ; err != nil { return nil, err } if tables.SkillAtk, err = NewGameSkillAtk(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillafteratk") ; err != nil { return nil, err } if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillbuff") ; err != nil { return nil, err } if tables.SkillBuff, err = NewGameSkillBuff(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillpassive") ; err != nil { return nil, err } if tables.SkillPassive, err = NewGameSkillPassive(buf) ; err != nil { return nil, err } if buf, err = loader("game_hero") ; err != nil { return nil, err } if tables.Hero, err = NewGameHero(buf) ; err != nil { return nil, err } if buf, err = loader("game_herostargrow") ; err != nil { return nil, err } if tables.HeroStargrow, err = NewGameHeroStargrow(buf) ; err != nil { return nil, err } if buf, err = loader("game_herolevelgrow") ; err != nil { return nil, err } if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf) ; err != nil { return nil, err } if buf, err = loader("game_herostarup") ; err != nil { return nil, err } if tables.HeroStarup, err = NewGameHeroStarup(buf) ; err != nil { return nil, err } if buf, err = loader("game_herostarupsp") ; err != nil { return nil, err } if tables.HeroStarupSp, err = NewGameHeroStarupSp(buf) ; err != nil { return nil, err } if buf, err = loader("game_heroexp") ; err != nil { return nil, err } if tables.HeroExp, err = NewGameHeroExp(buf) ; err != nil { return nil, err } if buf, err = loader("game_herolevelup") ; err != nil { return nil, err } if tables.HeroLevelup, err = NewGameHeroLevelup(buf) ; err != nil { return nil, err } if buf, err = loader("game_equip") ; err != nil { return nil, err } if tables.Equip, err = NewGameEquip(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipattrlibrary") ; err != nil { return nil, err } if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipsuit") ; err != nil { return nil, err } if tables.EquipSuit, err = NewGameEquipSuit(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipcolor") ; err != nil { return nil, err } if tables.EquipColor, err = NewGameEquipColor(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipintensify") ; err != nil { return nil, err } if tables.EquipIntensify, err = NewGameEquipIntensify(buf) ; err != nil { return nil, err } if buf, err = loader("game_item") ; err != nil { return nil, err } if tables.Item, err = NewGameItem(buf) ; err != nil { return nil, err } if buf, err = loader("game_heroskilllevel") ; err != nil { return nil, err } if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf) ; err != nil { return nil, err } if buf, err = loader("game_heroresonance") ; err != nil { return nil, err } if tables.HeroResonance, err = NewGameHeroResonance(buf) ; err != nil { return nil, err } if buf, err = loader("game_comatn") ; err != nil { return nil, err } if tables.ComAtn, err = NewGameComAtn(buf) ; err != nil { return nil, err } if buf, err = loader("game_heroawaken") ; err != nil { return nil, err } if tables.HeroAwaken, err = NewGameHeroAwaken(buf) ; err != nil { return nil, err } if buf, err = loader("game_heromethod") ; err != nil { return nil, err } if tables.HeroMethod, err = NewGameHeroMethod(buf) ; err != nil { return nil, err } if buf, err = loader("game_shop") ; err != nil { return nil, err } if tables.Shop, err = NewGameShop(buf) ; err != nil { return nil, err } if buf, err = loader("game_shopitem") ; err != nil { return nil, err } if tables.Shopitem, err = NewGameShopitem(buf) ; err != nil { return nil, err } if buf, err = loader("game_activereward") ; err != nil { return nil, err } if tables.ActiveReward, err = NewGameActiveReward(buf) ; err != nil { return nil, err } if buf, err = loader("game_model") ; err != nil { return nil, err } if tables.Model, err = NewGameModel(buf) ; err != nil { return nil, err } if buf, err = loader("game_mainlinechapter") ; err != nil { return nil, err } if tables.MainlineChapter, err = NewGameMainlineChapter(buf) ; err != nil { return nil, err } if buf, err = loader("game_mainline") ; err != nil { return nil, err } if tables.Mainline, err = NewGameMainline(buf) ; err != nil { return nil, err } if buf, err = loader("game_rdmainlinechapter") ; err != nil { return nil, err } if tables.RDMainlineChapter, err = NewGameRDMainlineChapter(buf) ; err != nil { return nil, err } if buf, err = loader("game_rdmainline") ; err != nil { return nil, err } if tables.RDMainline, err = NewGameRDMainline(buf) ; err != nil { return nil, err } if buf, err = loader("game_drawcard") ; err != nil { return nil, err } if tables.DrawCard, err = NewGameDrawCard(buf) ; err != nil { return nil, err } if buf, err = loader("game_chatchannel") ; err != nil { return nil, err } if tables.ChatChannel, err = NewGameChatChannel(buf) ; err != nil { return nil, err } if buf, err = loader("game_chatsystem") ; err != nil { return nil, err } if tables.ChatSystem, err = NewGameChatSystem(buf) ; err != nil { return nil, err } if buf, err = loader("game_chatservergroup") ; err != nil { return nil, err } if tables.ChatServerGroup, err = NewGameChatServerGroup(buf) ; err != nil { return nil, err } if buf, err = loader("game_chatchannelcom") ; err != nil { return nil, err } if tables.ChatChannelCom, err = NewGameChatChannelCom(buf) ; err != nil { return nil, err } if buf, err = loader("game_chatexpression") ; err != nil { return nil, err } if tables.ChatExpression, err = NewGameChatExpression(buf) ; err != nil { return nil, err } if buf, err = loader("game_taskround") ; err != nil { return nil, err } if tables.TaskRound, err = NewGameTaskRound(buf) ; err != nil { return nil, err } if buf, err = loader("game_taskactivereward") ; err != nil { return nil, err } if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf) ; err != nil { return nil, err } if buf, err = loader("game_coin") ; err != nil { return nil, err } if tables.Coin, err = NewGameCoin(buf) ; err != nil { return nil, err } if buf, err = loader("game_initial") ; err != nil { return nil, err } if tables.Initial, err = NewGameInitial(buf) ; err != nil { return nil, err } if buf, err = loader("game_monster") ; err != nil { return nil, err } if tables.Monster, err = NewGameMonster(buf) ; err != nil { return nil, err } if buf, err = loader("game_equippos") ; err != nil { return nil, err } if tables.EquipPos, err = NewGameEquipPos(buf) ; err != nil { return nil, err } if buf, err = loader("game_playerlv") ; err != nil { return nil, err } if tables.Playerlv, err = NewGamePlayerlv(buf) ; err != nil { return nil, err } if buf, err = loader("game_propsgroup") ; err != nil { return nil, err } if tables.Propsgroup, err = NewGamePropsgroup(buf) ; err != nil { return nil, err } if buf, err = loader("game_facemod") ; err != nil { return nil, err } if tables.Facemod, err = NewGameFacemod(buf) ; err != nil { return nil, err } if buf, err = loader("game_msgdistrib") ; err != nil { return nil, err } if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil { return nil, err } if buf, err = loader("game_opencond") ; err != nil { return nil, err } if tables.Opencond, err = NewGameOpencond(buf) ; err != nil { return nil, err } if buf, err = loader("game_stroy") ; err != nil { return nil, err } if tables.Stroy, err = NewGameStroy(buf) ; err != nil { return nil, err } if buf, err = loader("game_pagoda") ; err != nil { return nil, err } if tables.Pagoda, err = NewGamePagoda(buf) ; err != nil { return nil, err } if buf, err = loader("game_pagodataskreward") ; err != nil { return nil, err } if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf) ; err != nil { return nil, err } if buf, err = loader("game_pagodaseasonreward") ; err != nil { return nil, err } if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf) ; err != nil { return nil, err } if buf, err = loader("game_rdtask") ; err != nil { return nil, err } if tables.Rdtask, err = NewGameRdtask(buf) ; err != nil { return nil, err } if buf, err = loader("game_rdtaskcondi") ; err != nil { return nil, err } if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf) ; err != nil { return nil, err } if buf, err = loader("game_rdtaskchoose") ; err != nil { return nil, err } if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf) ; err != nil { return nil, err } if buf, err = loader("game_rdtaskside") ; err != nil { return nil, err } if tables.RdtaskSide, err = NewGameRdtaskSide(buf) ; err != nil { return nil, err } if buf, err = loader("game_rdtaskbattle") ; err != nil { return nil, err } if tables.RdtaskBattle, err = NewGameRdtaskBattle(buf) ; err != nil { return nil, err } if buf, err = loader("game_kungfuunlock") ; err != nil { return nil, err } if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf) ; err != nil { return nil, err } if buf, err = loader("game_kungfumasterworker") ; err != nil { return nil, err } if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf) ; err != nil { return nil, err } if buf, err = loader("game_gourmet") ; err != nil { return nil, err } if tables.Gourmet, err = NewGameGourmet(buf) ; err != nil { return nil, err } if buf, err = loader("game_drop") ; err != nil { return nil, err } if tables.Drop, err = NewGameDrop(buf) ; err != nil { return nil, err } if buf, err = loader("game_smithy") ; err != nil { return nil, err } if tables.Smithy, err = NewGameSmithy(buf) ; err != nil { return nil, err } if buf, err = loader("game_smithystove") ; err != nil { return nil, err } if tables.SmithyStove, err = NewGameSmithyStove(buf) ; err != nil { return nil, err } if buf, err = loader("game_smithytext") ; err != nil { return nil, err } if tables.SmithyText, err = NewGameSmithyText(buf) ; err != nil { return nil, err } if buf, err = loader("game_vikingboss") ; err != nil { return nil, err } if tables.VikingBoss, err = NewGameVikingBoss(buf) ; err != nil { return nil, err } if buf, err = loader("game_vikingchallenge") ; err != nil { return nil, err } if tables.VikingChallenge, err = NewGameVikingChallenge(buf) ; err != nil { return nil, err } if buf, err = loader("game_dreamlandboos") ; err != nil { return nil, err } if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf) ; err != nil { return nil, err } if buf, err = loader("game_dreamlandchallenge") ; err != nil { return nil, err } if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf) ; err != nil { return nil, err } if buf, err = loader("game_dreamlandtrigger") ; err != nil { return nil, err } if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf) ; err != nil { return nil, err } if buf, err = loader("game_huntingboss") ; err != nil { return nil, err } if tables.HuntingBoss, err = NewGameHuntingBoss(buf) ; err != nil { return nil, err } if buf, err = loader("game_huntingchallenge") ; err != nil { return nil, err } if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf) ; err != nil { return nil, err } if buf, err = loader("game_huntingopentime") ; err != nil { return nil, err } if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf) ; err != nil { return nil, err } if buf, err = loader("game_huntinglineup") ; err != nil { return nil, err } if tables.HuntingLineup, err = NewGameHuntingLineup(buf) ; err != nil { return nil, err } if buf, err = loader("game_monsterformat") ; err != nil { return nil, err } if tables.MonsterFormat, err = NewGameMonsterFormat(buf) ; err != nil { return nil, err } if buf, err = loader("game_link") ; err != nil { return nil, err } if tables.Link, err = NewGameLink(buf) ; err != nil { return nil, err } if buf, err = loader("game_getresource") ; err != nil { return nil, err } if tables.GetResource, err = NewGameGetResource(buf) ; err != nil { return nil, err } if buf, err = loader("game_affix") ; err != nil { return nil, err } if tables.Affix, err = NewGameAffix(buf) ; err != nil { return nil, err } if buf, err = loader("game_vikingbossskill") ; err != nil { return nil, err } if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf) ; err != nil { return nil, err } if buf, err = loader("game_libraryfetter") ; err != nil { return nil, err } if tables.LibraryFetter, err = NewGameLibraryFetter(buf) ; err != nil { return nil, err } if buf, err = loader("game_librarystory") ; err != nil { return nil, err } if tables.LibraryStory, err = NewGameLibraryStory(buf) ; err != nil { return nil, err } if buf, err = loader("game_favornum") ; err != nil { return nil, err } if tables.FavorNum, err = NewGameFavorNum(buf) ; err != nil { return nil, err } if buf, err = loader("game_libraryhero") ; err != nil { return nil, err } if tables.LibraryHero, err = NewGameLibraryHero(buf) ; err != nil { return nil, err } if buf, err = loader("game_libraryhistory") ; err != nil { return nil, err } if tables.LibraryHistory, err = NewGameLibraryHistory(buf) ; err != nil { return nil, err } if buf, err = loader("game_libraryfavor") ; err != nil { return nil, err } if tables.LibraryFavor, err = NewGameLibraryFavor(buf) ; err != nil { return nil, err } if buf, err = loader("game_libraryfavorlv") ; err != nil { return nil, err } if tables.LibraryFavorlv, err = NewGameLibraryFavorlv(buf) ; err != nil { return nil, err } if buf, err = loader("game_libraryplayback") ; err != nil { return nil, err } if tables.LibraryPlayBack, err = NewGameLibraryPlayBack(buf) ; err != nil { return nil, err } if buf, err = loader("game_robot") ; err != nil { return nil, err } if tables.Robot, err = NewGameRobot(buf) ; err != nil { return nil, err } if buf, err = loader("game_ip") ; err != nil { return nil, err } if tables.Ip, err = NewGameIp(buf) ; err != nil { return nil, err } if buf, err = loader("game_gamecolor") ; err != nil { return nil, err } if tables.GameColor, err = NewGameGameColor(buf) ; err != nil { return nil, err } if buf, err = loader("game_namelibrary") ; err != nil { return nil, err } if tables.NameLibrary, err = NewGameNameLibrary(buf) ; err != nil { return nil, err } if buf, err = loader("game_heroconvertdata") ; err != nil { return nil, err } if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf) ; err != nil { return nil, err } if buf, err = loader("game_subplottimeline") ; err != nil { return nil, err } if tables.SubplotTimeLine, err = NewGameSubplotTimeLine(buf) ; err != nil { return nil, err } if buf, err = loader("game_subplottaskline") ; err != nil { return nil, err } if tables.SubplotTaskLine, err = NewGameSubplotTaskLine(buf) ; err != nil { return nil, err } if buf, err = loader("game_subplotmaintask") ; err != nil { return nil, err } if tables.SubplotMainTask, err = NewGameSubplotMainTask(buf) ; err != nil { return nil, err } if buf, err = loader("game_subplotsubtask") ; err != nil { return nil, err } if tables.SubplotSubTask, err = NewGameSubplotSubTask(buf) ; err != nil { return nil, err } if buf, err = loader("game_captaintext") ; err != nil { return nil, err } if tables.Captaintext, err = NewGameCaptaintext(buf) ; err != nil { return nil, err } if buf, err = loader("game_herofusion") ; err != nil { return nil, err } if tables.Herofusion, err = NewGameHerofusion(buf) ; err != nil { return nil, err } if buf, err = loader("game_playerinfor") ; err != nil { return nil, err } if tables.PlayerInfor, err = NewGamePlayerInfor(buf) ; err != nil { return nil, err } return tables, nil }