//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameLibraryHistoryData struct { Histroy string Name string Txt string Prize []*Gameatn } const TypeId_GameLibraryHistoryData = -163361249 func (*GameLibraryHistoryData) GetTypeId() int32 { return -163361249 } func (_v *GameLibraryHistoryData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.Histroy, _ok_ = _buf["histroy"].(string); !_ok_ { err = errors.New("histroy error"); return } } { var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } } { var _ok_ bool; if _v.Txt, _ok_ = _buf["txt"].(string); !_ok_ { err = errors.New("txt error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["prize"].([]interface{}); !_ok_ { err = errors.New("prize error"); return } _v.Prize = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Prize = append(_v.Prize, _list_v_) } } return } func DeserializeGameLibraryHistoryData(_buf map[string]interface{}) (*GameLibraryHistoryData, error) { v := &GameLibraryHistoryData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }