package component
import "go_dreamfactory/modules/battle/fight/attribute"
type FightRoleData struct {
///
/// 阵营 1=我 2=敌
///
Side byte
///
/// 唯一标记,同时也是List FightBase.Roles的索引
///
Rid byte
//region 战斗属性
///
/// 行动值
///
Operate *attribute.AttributeNumeric
///
/// 最大生命
///
MaxHp *attribute.AttributeNumeric
///
/// 当前生命
///
Hp *attribute.AttributeNumeric
///
/// 攻击
///
Atk *attribute.AttributeNumeric
///
/// 防御
///
Def *attribute.AttributeNumeric
///
/// 速度
///
Speed *attribute.AttributeNumeric
///
/// 暴击率
///
Critical *attribute.AttributeNumeric
///
/// 暴击伤害
///
CriticalPower *attribute.AttributeNumeric
///
/// 效果命中
///
EffectHit *attribute.AttributeNumeric
///
/// 效果抵抗
///
EfectResist *attribute.AttributeNumeric
///
/// 失手率
///
LostHold *attribute.AttributeNumeric
///
/// 会心率
///
UnderStand *attribute.AttributeNumeric
///
/// 最后一次skillAtk技能选择的目标
///
LastChooseTarget []byte
}