package component import "go_dreamfactory/modules/battle/fight/attribute" type FightRoleData struct { /// /// 阵营 1=我 2=敌 /// Side byte /// /// 唯一标记,同时也是List FightBase.Roles的索引 /// Rid byte //region 战斗属性 /// /// 行动值 /// Operate *attribute.AttributeNumeric /// /// 最大生命 /// MaxHp *attribute.AttributeNumeric /// /// 当前生命 /// Hp *attribute.AttributeNumeric /// /// 攻击 /// Atk *attribute.AttributeNumeric /// /// 防御 /// Def *attribute.AttributeNumeric /// /// 速度 /// Speed *attribute.AttributeNumeric /// /// 暴击率 /// Critical *attribute.AttributeNumeric /// /// 暴击伤害 /// CriticalPower *attribute.AttributeNumeric /// /// 效果命中 /// EffectHit *attribute.AttributeNumeric /// /// 效果抵抗 /// EfectResist *attribute.AttributeNumeric /// /// 失手率 /// LostHold *attribute.AttributeNumeric /// /// 会心率 /// UnderStand *attribute.AttributeNumeric /// /// 最后一次skillAtk技能选择的目标 /// LastChooseTarget []byte }