package worldtask import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" "go_dreamfactory/utils" ) // 世界任务完成 func (this *apiComp) FinishCheck(session comm.IUserSession, req *pb.WorldtaskFinishReq) (code pb.ErrorCode) { if req.GroupId == 0 || req.TaskId == 0 { this.module.Error("世界任务完成参数错误", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "params", Value: req.String()}) code = pb.ErrorCode_ReqParameterError } return } func (this *apiComp) Finish(session comm.IUserSession, req *pb.WorldtaskFinishReq) (code pb.ErrorCode, data *pb.ErrorData) { if code = this.FinishCheck(session, req); code != pb.ErrorCode_Success { return } data = &pb.ErrorData{} uid := session.GetUserId() rsp := &pb.WorldtaskFinishResp{} // 获取用户信息 user := this.module.ModuleUser.GetUser(uid) if user == nil { code = pb.ErrorCode_UserSessionNobeing return } // 当前任务配置 curTaskConf, err := this.module.configure.getWorldtaskById(req.TaskId) if err != nil || curTaskConf == nil { code = pb.ErrorCode_ConfigNoFound data.Title = code.ToString() data.Message = err.Error() return } if curTaskConf.Group != req.GroupId { code = pb.ErrorCode_WorldtaskGroupIdNosame data.Title = code.ToString() data.Message = fmt.Sprintf("组ID一致,实际:%d 期望:%d", curTaskConf.Group, req.GroupId) return } if curTaskConf.DeliverNpc == 0 { code = pb.ErrorCode_WorldtaskNoProcess data.Title = code.ToString() data.Message = "配置DeliverNpc字段是0" return } // 判断玩家等级要求 if user.Lv < curTaskConf.Lock { code = pb.ErrorCode_WorldtaskLvNotEnough data.Title = code.ToString() data.Message = fmt.Sprintf("实际等级:%d 期望等级:%d", user.Lv, curTaskConf.Lock) return } // 当前玩家世界任务 userTask, err := this.module.modelWorldtask.getWorldtask(uid) if err != nil { code = pb.ErrorCode_DBError data.Title = code.ToString() data.Message = err.Error() return } if userTask.Uid == "" { userTask.Uid = uid } // 前置任务ID 只有世界任务才校验前置 if !this.module.modelWorldtask.IsPreFinished(req.GroupId, userTask, curTaskConf) { code = pb.ErrorCode_WorldtaskLastUnFinished data.Title = code.ToString() data.Message = fmt.Sprintf("任务[%v]的前置任务 [%v] 未完成", curTaskConf.Key, curTaskConf.Ontxe) return } //判断任务是否已完成 for _, v := range userTask.TaskList { if v == req.TaskId { this.module.Debug("任务已完成,返回下一个", log.Field{Key: "uid", Value: uid}, log.Field{Key: "taskId", Value: req.TaskId}, ) this.sendMsg(session, WorldtaskSubtypeFinish, rsp) this.module.modelWorldtask.taskFinishPush(session, req.GroupId, userTask, curTaskConf) return } } var condiFlag bool // 检查当前任务的完成条件 for _, condId := range curTaskConf.Completetask { if v, ok := userTask.CurrentTask[req.GroupId]; ok { if _, ok := utils.Findx(v.CondiIds, condId); !ok { conds, err := this.module.ModuleBuried.CheckCondition(uid, condId) if err != nil { code = pb.ErrorCode_ExternalModule data = &pb.ErrorData{ Title: code.ToString(), Message: comm.NewExternalModuleErr("Buried", "CheckCondition", uid, condId).Error(), } return } for _, cond := range conds { if cond.Conid == condId && cond.State == pb.BuriedItemFinishState_buried_finish { condiFlag = true } } } else { condiFlag = true } } } if !condiFlag { code = pb.ErrorCode_RtaskCondiNoReach data.Title = code.ToString() return } // 完成任务 if err := this.module.modelWorldtask.finishTask(req.GroupId, req.TaskId, userTask); err != nil { code = pb.ErrorCode_WorldtaskFinish data.Title = code.ToString() data.Message = err.Error() return } // 发奖 if code = this.module.DispenseRes(session, curTaskConf.Reword, true); code != pb.ErrorCode_Success { this.module.Error("资源发放", log.Field{Key: "uid", Value: uid}, log.Field{Key: "groupId", Value: req.GroupId}, log.Field{Key: "taskId", Value: req.TaskId}, log.Field{Key: "reword", Value: curTaskConf.Reword}, log.Field{Key: "code", Value: code}, ) } //判断是否配置了通知module for _, m := range curTaskConf.Module { i, err := this.service.GetModule(core.M_Modules(m)) if err != nil { this.module.Errorln(err) continue } if ic, ok := i.(comm.ITaskComplete); ok { ic.TaskComplete(session, req.TaskId) } } this.sendMsg(session, WorldtaskSubtypeFinish, rsp) this.module.modelWorldtask.taskFinishPush(session, req.GroupId, userTask, curTaskConf) return } // Deprecated func (this *apiComp) updateCheckCond(uid string, userTask *pb.DBWorldtask, nextTaskId int32) (*pb.DBWorldtask, error) { //检查下个任务的完成条件 nextTaskConf, err := this.module.configure.getWorldtaskById(nextTaskId) if err != nil { return nil, err } if nextTaskConf.Des == 1 || nextTaskConf.Des == 4 { return nil, comm.NewCustomError(pb.ErrorCode_WorldtaskNoProcess) } if userTask.CurrentTask == nil { userTask.CurrentTask = make(map[int32]*pb.Worldtask) } update := make(map[string]interface{}) if (len(nextTaskConf.Completetask) == 1 && nextTaskConf.Completetask[0] == 0) || len(nextTaskConf.Completetask) == 0 { wt := &pb.Worldtask{ TaskId: nextTaskId, TaskType: nextTaskConf.Des, CondiIds: []int32{}, } userTask.CurrentTask[nextTaskConf.Group] = wt update["currentTask"] = userTask.CurrentTask } else { nwt, ok := userTask.CurrentTask[nextTaskConf.Group] if ok { nwt.TaskId = nextTaskId nwt.TaskType = nextTaskConf.Des } else { nwt = &pb.Worldtask{ TaskId: nextTaskId, TaskType: nextTaskConf.Des, } } conds, err := this.module.ModuleBuried.CheckCondition(uid, nextTaskConf.Completetask...) if err != nil { this.module.Errorf("buried err:%v", err.Error()) return nil, err } var condIds []int32 for _, cond := range conds { if cond.State == pb.BuriedItemFinishState_buried_finish { condIds = append(condIds, cond.Conid) } } nwt.CondiIds = condIds userTask.CurrentTask[nextTaskConf.Group] = nwt update["currentTask"] = userTask.CurrentTask } if len(update) > 0 { if err := this.module.modelWorldtask.Change(uid, update); err != nil { this.module.Error("DB err", log.Field{Key: "err", Value: err.Error()}) return nil, err } } return userTask, nil }