package worldtask import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "go_dreamfactory/utils" ) // 战斗结束的请求 func (this *apiComp) BattlefinishCheck(session comm.IUserSession, req *pb.WorldtaskBattleFinishReq) (code pb.ErrorCode) { if req.GroupId <= 0 || req.BattleConfId <= 0 || req.TaskId <= 0 || req.Report == nil { this.module.Error("世界任务战斗结束参数错误", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "params", Value: req.String()}, ) code = pb.ErrorCode_ReqParameterError } return } func (this *apiComp) Battlefinish(session comm.IUserSession, req *pb.WorldtaskBattleFinishReq) (code pb.ErrorCode, data *pb.ErrorData) { if code = this.BattlefinishCheck(session, req); code != pb.ErrorCode_Success { return } data = &pb.ErrorData{} uid := session.GetUserId() taskConf, err := this.module.configure.getWorldtaskById(req.TaskId) if err != nil || taskConf == nil { code = pb.ErrorCode_ConfigNoFound data.Title = code.ToString() data.Message = err.Error() return } // 当前玩家世界任务 userTask, err := this.module.modelWorldtask.getWorldtask(uid) if err != nil { code = pb.ErrorCode_DBError return } rsp := &pb.WorldtaskBattleFinishResp{} if len(taskConf.Completetask) == 0 { if err := this.module.modelWorldtask.finishTask(taskConf.Group, req.TaskId, userTask); err != nil { code = pb.ErrorCode_DBError data.Title = code.ToString() data.Message = err.Error() return } this.sendMsg(session, WorldtaskBattleFinish, rsp) return } battleModule, err := this.module.service.GetModule(comm.ModuleBattle) if err != nil { code = pb.ErrorCode_SystemError return } if ibattle, ok := battleModule.(comm.IBattle); ok { var isWin bool if code, isWin = ibattle.CheckBattleReport(session, req.Report); code == pb.ErrorCode_Success { if isWin { if battleConf, ok := this.module.worldBattleConf.GetDataMap()[req.BattleConfId]; ok { if code = this.module.DispenseRes(session, []*cfg.Gameatn{battleConf.Playexp}, true); code != pb.ErrorCode_Success { this.module.Error("世界任务战斗玩家经验结算", log.Field{Key: "uid", Value: uid}, log.Field{Key: "playerExp", Value: battleConf.Playexp}, ) return } else { //触发任务 go this.module.ModuleBuried.TriggerBuried(session.GetUserId(), comm.GetBuriedParam(comm.Rtype70, 1, req.BattleConfId)) if userTask.CurrentTask == nil { userTask.CurrentTask = make(map[int32]*pb.Worldtask) } if _, ok := utils.Findx(userTask.CurrentTask[req.GroupId].CondiIds, req.CondiId); !ok { userTask.CurrentTask[req.GroupId].CondiIds = append(userTask.CurrentTask[req.GroupId].CondiIds, req.CondiId) } update := map[string]interface{}{ "currentTask": userTask.CurrentTask, } if err := this.module.modelWorldtask.Change(uid, update); err != nil { code = pb.ErrorCode_DBError return } } } } } else { data.Title = code.ToString() data.Message = "战报校验错误" return } //判断是否配置了通知module if len(taskConf.Module) == 0 { // 发奖 if code = this.module.DispenseRes(session, taskConf.Reword, true); code != pb.ErrorCode_Success { this.module.Error("资源发放", log.Field{Key: "uid", Value: uid}, log.Field{Key: "taskId", Value: req.TaskId}, log.Field{Key: "reword", Value: taskConf.Reword}, log.Field{Key: "code", Value: code}, ) return } } else { for _, m := range taskConf.Module { i, err := this.service.GetModule(core.M_Modules(m)) if err != nil { this.module.Error("GetModule err", log.Field{Key: "err", Value: err.Error()}) continue } if ic, ok := i.(comm.ITaskComplete); ok { ic.TaskComplete(session, req.TaskId) } } } } this.sendMsg(session, WorldtaskBattleFinish, rsp) return }