package worldtask import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/pb" ) // 任务接取 func (a *apiComp) AcceptCheck(session comm.IUserSession, req *pb.WorldtaskAcceptReq) (code pb.ErrorCode) { if req.TaskId <= 0 || req.GroupId <= 0 { code = pb.ErrorCode_ReqParameterError } return } func (a *apiComp) Accept(session comm.IUserSession, req *pb.WorldtaskAcceptReq) (code pb.ErrorCode, data *pb.ErrorData) { if code = a.AcceptCheck(session, req); code != pb.ErrorCode_Success { return } data = &pb.ErrorData{} uid := session.GetUserId() user := a.module.ModuleUser.GetUser(uid) if user == nil { code = pb.ErrorCode_UserSessionNobeing data.Title = code.ToString() data.Datastring = uid return } rsp := &pb.WorldtaskAcceptResp{} myWorldtask, err := a.module.modelWorldtask.getWorldtask(uid) if err != nil { code = pb.ErrorCode_DBError data.Title = code.ToString() data.Datastring = uid return } // 当前任务配置 curTaskConf, err := a.module.configure.getWorldtaskById(req.TaskId) if err != nil || curTaskConf == nil { code = pb.ErrorCode_ConfigNoFound data.Title = code.ToString() data.Message = err.Error() return } // 判断玩家等级要求 if user.Lv < curTaskConf.Lock { code = pb.ErrorCode_WorldtaskLvNotEnough data.Title = code.ToString() data.Message = fmt.Sprintf("实际等级:%d 期望等级:%d", user.Lv, curTaskConf.Lock) return } // 前置任务ID 只有世界任务才校验前置 if !a.module.modelWorldtask.IsPreFinished(req.GroupId, myWorldtask, curTaskConf) { code = pb.ErrorCode_WorldtaskLastUnFinished data.Title = code.ToString() data.Message = fmt.Sprintf("%v前置任务%v未完成", curTaskConf.Key, curTaskConf.Ontxe) return } if myWorldtask.CurrentTask == nil { myWorldtask.CurrentTask = make(map[int32]*pb.Worldtask) } myWorldtask.CurrentTask[curTaskConf.Group] = &pb.Worldtask{ TaskId: req.TaskId, TaskType: curTaskConf.Des, NpcStatus: 1, //接取 } update := map[string]interface{}{ "currentTask": myWorldtask.CurrentTask, } if err := a.module.modelWorldtask.Change(uid, update); err != nil { code = pb.ErrorCode_DBError return } //判断是否要结束任务 if ((len(curTaskConf.Completetask) == 1 && curTaskConf.Completetask[0] == 0) || len(curTaskConf.Completetask) == 0) && curTaskConf.DeliverNpc == 0 { a.sendMsg(session, WorldtaskSubtypeAccept, rsp) //结束任务 a.module.modelWorldtask.taskFinish(session, req.GroupId, req.TaskId, myWorldtask, curTaskConf) a.module.modelWorldtask.taskFinishPush(session, req.GroupId, myWorldtask, curTaskConf) } else if curTaskConf.DeliverNpc == 0 && len(curTaskConf.Completetask) > 0 { var flag bool conds, err := a.module.ModuleBuried.CheckCondition(uid, curTaskConf.Completetask...) if err == nil { for _, cond := range conds { if cond.State == pb.BuriedItemFinishState_buried_finish { flag = true rsp.CondiIds = append(rsp.CondiIds, cond.Conid) } else { flag = false break } } } if flag { a.sendMsg(session, WorldtaskSubtypeAccept, rsp) a.module.modelWorldtask.taskFinish(session, req.GroupId, req.TaskId, myWorldtask, curTaskConf) a.module.modelWorldtask.taskFinishPush(session, req.GroupId, myWorldtask, curTaskConf) return } a.sendMsg(session, WorldtaskSubtypeAccept, rsp) } else { // 已完成的任务条件 conds, err := a.module.ModuleBuried.CheckCondition(uid, curTaskConf.Completetask...) if err == nil { var unfinishCondIds []int32 for _, cond := range conds { if cond.State == pb.BuriedItemFinishState_buried_finish { rsp.CondiIds = append(rsp.CondiIds, cond.Conid) } else if cond.State == pb.BuriedItemFinishState_buried_unfinish { unfinishCondIds = append(unfinishCondIds, cond.Conid) } } a.module.ModuleBuried.ActiveCondition(uid, unfinishCondIds...) } a.sendMsg(session, WorldtaskSubtypeAccept, rsp) } return }