package user import ( "go_dreamfactory/comm" "go_dreamfactory/pb" ) //参数校验 func (this *apiComp) SellResCheck(session comm.IUserSession, req *pb.UserSellResReq) (code pb.ErrorCode) { if len(req.Atno) == 0 { code = pb.ErrorCode_ReqParameterError } return } //分解道具 func (this *apiComp) SellRes(session comm.IUserSession, req *pb.UserSellResReq) (code pb.ErrorCode, data *pb.ErrorData) { var ( equip []string // 出售的装备 sale []*pb.UserAssets mapitem map[string]int32 ) mapitem = make(map[string]int32) if code = this.SellResCheck(session, req); code != pb.ErrorCode_Success { return } for _, v := range req.Atno { if v.A == "item" { mapitem[v.O] += v.N } else if v.A == "equi" { equip = append(equip, v.O) } } if len(mapitem) > 0 { if c, d := this.module.ModuleItems.SellItem(session, mapitem, true); c == pb.ErrorCode_Success { for _, v := range d { sale = append(sale, &pb.UserAssets{ A: v.A, T: v.T, N: v.N, }) } } else { code = c return } } if len(equip) > 0 { if c, d := this.module.ModuleEquipment.SellEquipments(session, equip); c == pb.ErrorCode_Success { for _, v := range d { sale = append(sale, &pb.UserAssets{ A: v.A, T: v.T, N: v.N, }) } } else { code = c return } } session.SendMsg(string(this.module.GetType()), "sellres", &pb.UserSellResResp{ Atn: sale, IsSucc: true, }) return }