package pvp import ( "go_dreamfactory/comm" "go_dreamfactory/pb" ) //参数校验 func (this *apiComp) IntoCheck(session comm.IUserSession, req *pb.PvpIntoReq) (code pb.ErrorCode) { return } ///设置战斗阵型 func (this *apiComp) Into(session comm.IUserSession, req *pb.PvpIntoReq) (code pb.ErrorCode, data *pb.ErrorData) { var ( battle *BattleItem resp *pb.BattleGetInfoResp = &pb.BattleGetInfoResp{} cd pb.ErrorCode ok bool ) if code = this.IntoCheck(session, req); code != pb.ErrorCode_Success { return } this.module.lock.RLock() battle, ok = this.module.battles[req.Battleid] this.module.lock.RUnlock() if ok { if cd, resp = this.module.battle.GetBattleInfo(&pb.BattleGetInfoReq{ Battleid: req.Battleid, }); cd == pb.ErrorCode_Success { battle.lock.Lock() if session.GetUserId() == battle.Red.Uid { battle.RedOffline = false battle.RedSession.SetSession(session.GetIP(), session.GetSessionId(), session.GetServiecTag(), session.GetGatewayServiceId(), session.GetUserId()) } else { battle.BlueOffline = false battle.BlueSession.SetSession(session.GetIP(), session.GetSessionId(), session.GetServiecTag(), session.GetGatewayServiceId(), session.GetUserId()) } battle.lock.Unlock() } } else { cd = pb.ErrorCode_BattleInCmdFailed return } session.SendMsg(string(this.module.GetType()), "into", &pb.PvpIntoResp{Code: cd, Battleid: req.Battleid, Info: resp.Info}) return }