package hunting import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "sync" ) var moduleName = "hunting" const ( game_huntingboss = "game_huntingboss.json" // game_challenge = "game_huntingchallenge.json" ) ///配置管理基础组件 type configureComp struct { hlock sync.RWMutex modules.MCompConfigure _huntingMap map[int64]*cfg.GameHuntingBossData boos map[int32]int32 // key bossid value difficulty } //组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) this.boos = make(map[int32]int32, 0) this._huntingMap = make(map[int64]*cfg.GameHuntingBossData, 0) configure.RegisterConfigure(game_huntingboss, cfg.NewGameHuntingBoss, func() { if v, err := this.GetConfigure(game_huntingboss); err == nil { if configure, ok := v.(*cfg.GameHuntingBoss); ok { this.hlock.Lock() defer this.hlock.Unlock() for _, value := range configure.GetDataList() { this._huntingMap[int64(value.Type<<16)+int64(value.Difficulty)] = value this.boos[value.Type]++ } return } } else { log.Errorf("get game_huntingboss conf err:%v", err) } return }) // err = this.LoadConfigure(game_challenge, cfg.NewGameHuntingChallenge) return } // 参数: boss类型 难度 func (this *configureComp) GetHuntingBossConfigData(bossType int32, difficulty int32) (data *cfg.GameHuntingBossData, err error) { data = this._huntingMap[int64(bossType<<16)+int64(difficulty)] if data == nil { err = comm.NewNotFoundConfErr(moduleName, game_huntingboss, fmt.Errorf("bossId:%d,difficulty:%d", bossType, difficulty)) } return } //加载多个配置文件 func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) { for k, v := range confs { err = configure.RegisterConfigure(k, v, nil) if err != nil { log.Errorf("配置文件:%s解析失败!", k) break } } return } //读取配置数据 func (this *configureComp) GetConfigure(name string) (v interface{}, err error) { return configure.GetConfigure(name) } // get boss Type func (this *configureComp) GetHuntingBossTypeConfigData() (mapType map[int32]struct{}) { mapType = make(map[int32]struct{}, 0) if v, err := this.GetConfigure(game_huntingboss); err == nil { if configure, ok := v.(*cfg.GameHuntingBoss); ok { this.hlock.Lock() defer this.hlock.Unlock() for _, value := range configure.GetDataList() { if _, ok := mapType[value.Type]; !ok { mapType[value.Type] = struct{}{} } } } } return } // 获取boss 最大难点 func (this *configureComp) GetMaxDifficultyByBossID(bossId int32) int32 { if v, ok := this.boos[bossId]; ok { return v } return 0 } // 获取最后一条数据 // func (this *configureComp) GetLastBuyChallenge() (data *cfg.GameHuntingChallengeData) { // if v, err := this.GetConfigure(game_challenge); err == nil { // if configure, ok := v.(*cfg.GameHuntingChallenge); ok && len(configure.GetDataList()) > 0 { // data = configure.GetDataList()[len(configure.GetDataList())-1] // return // } // } else { // log.Errorf("get game_challenge conf err:%v", err) // } // return // }