//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameUiGameConsumData struct { Gameid int32 Usepawer int32 Itemget *Gameatn Getmax int32 Cost *Gameatn Costget []*Gameatn Reward []*Gameatn } const TypeId_GameUiGameConsumData = 380347541 func (*GameUiGameConsumData) GetTypeId() int32 { return 380347541 } func (_v *GameUiGameConsumData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["gameid"].(float64); !_ok_ { err = errors.New("gameid error"); return }; _v.Gameid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["usepawer"].(float64); !_ok_ { err = errors.New("usepawer error"); return }; _v.Usepawer = int32(_tempNum_) } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["itemget"].(map[string]interface{}); !_ok_ { err = errors.New("itemget error"); return }; if _v.Itemget, err = DeserializeGameatn(_x_); err != nil { return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["getmax"].(float64); !_ok_ { err = errors.New("getmax error"); return }; _v.Getmax = int32(_tempNum_) } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["cost"].(map[string]interface{}); !_ok_ { err = errors.New("cost error"); return }; if _v.Cost, err = DeserializeGameatn(_x_); err != nil { return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["costget"].([]interface{}); !_ok_ { err = errors.New("costget error"); return } _v.Costget = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Costget = append(_v.Costget, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } _v.Reward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Reward = append(_v.Reward, _list_v_) } } return } func DeserializeGameUiGameConsumData(_buf map[string]interface{}) (*GameUiGameConsumData, error) { v := &GameUiGameConsumData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }