//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameCelebrationData struct { ID int32 Systemtype int32 Bosstype []int32 Num []int32 Pic string Days int32 Tipstxt string } const TypeId_GameCelebrationData = 5340088 func (*GameCelebrationData) GetTypeId() int32 { return 5340088 } func (_v *GameCelebrationData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ID"].(float64); !_ok_ { err = errors.New("ID error"); return }; _v.ID = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["systemtype"].(float64); !_ok_ { err = errors.New("systemtype error"); return }; _v.Systemtype = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["bosstype"].([]interface{}); !_ok_ { err = errors.New("bosstype error"); return } _v.Bosstype = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Bosstype = append(_v.Bosstype, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["num"].([]interface{}); !_ok_ { err = errors.New("num error"); return } _v.Num = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Num = append(_v.Num, _list_v_) } } { var _ok_ bool; if _v.Pic, _ok_ = _buf["pic"].(string); !_ok_ { err = errors.New("pic error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["days"].(float64); !_ok_ { err = errors.New("days error"); return }; _v.Days = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["tipstxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Tipstxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Tipstxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } return } func DeserializeGameCelebrationData(_buf map[string]interface{}) (*GameCelebrationData, error) { v := &GameCelebrationData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }