//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameAchieveGroupData struct { Id int32 AchieveGroupId string AchieveGroupIcon string } const TypeId_GameAchieveGroupData = -1499893260 func (*GameAchieveGroupData) GetTypeId() int32 { return -1499893260 } func (_v *GameAchieveGroupData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["achieve_group_id"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.AchieveGroupId error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.AchieveGroupId, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; if _v.AchieveGroupIcon, _ok_ = _buf["achieve_group_icon"].(string); !_ok_ { err = errors.New("achieve_group_icon error"); return } } return } func DeserializeGameAchieveGroupData(_buf map[string]interface{}) (*GameAchieveGroupData, error) { v := &GameAchieveGroupData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }