package mainline import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/modules" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "sync" ) const moduleName = "mline" const ( game_mainchapter = "game_mainchapter.json" game_mainstage = "game_mainstage.json" game_mainstarreward = "game_mainstarreward.json" game_mainshopitem = "game_mainshopitem.json" ) // /配置管理基础组件 type configureComp struct { modules.MCompConfigure module *Mainline lock sync.RWMutex chapterMap map[int32][]*cfg.GameMainStageData rewardMap map[int32][]*cfg.GameMainStarrewardData } // 组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) this.module = module.(*Mainline) err = this.LoadMultiConfigure(map[string]interface{}{ game_mainchapter: cfg.NewGameMainChapter, game_mainshopitem: cfg.NewGameMainShopItem, }) this.chapterMap = make(map[int32][]*cfg.GameMainStageData) configure.RegisterConfigure(game_mainstage, cfg.NewGameMainStage, this.updateMlineStage) configure.RegisterConfigure(game_mainstarreward, cfg.NewGameMainStarreward, this.updateMlineReward) return } func (this *configureComp) getchapterMap() map[int32][]*cfg.GameMainStageData { this.lock.Lock() chapterMap := this.chapterMap this.lock.RUnlock() return chapterMap } func (this *configureComp) getrewardMap() map[int32][]*cfg.GameMainStarrewardData { this.lock.Lock() rewardMap := this.rewardMap this.lock.Unlock() return rewardMap } func (this *configureComp) updateMlineStage() { var ( v interface{} configure *cfg.GameMainStage chapterMap map[int32][]*cfg.GameMainStageData err error ok bool ) if v, err = this.GetConfigure(game_mainstage); err != nil { this.module.Errorln(err) return } if configure, ok = v.(*cfg.GameMainStage); ok { chapterMap = make(map[int32][]*cfg.GameMainStageData) for _, v := range configure.GetDataList() { if _, ok = chapterMap[v.Chapterid]; !ok { chapterMap[v.Chapterid] = make([]*cfg.GameMainStageData, 0) } chapterMap[v.Chapterid] = append(chapterMap[v.Chapterid], v) } } this.lock.Lock() this.chapterMap = chapterMap this.lock.Unlock() return } func (this *configureComp) updateMlineReward() { var ( v interface{} configure *cfg.GameMainStarreward rewardMap map[int32][]*cfg.GameMainStarrewardData err error ok bool ) if v, err = this.GetConfigure(game_mainstarreward); err != nil { this.module.Errorln(err) return } if configure, ok = v.(*cfg.GameMainStarreward); ok { rewardMap = make(map[int32][]*cfg.GameMainStarrewardData) for _, v := range configure.GetDataList() { if _, ok = rewardMap[v.Boxid]; !ok { rewardMap[v.Boxid] = make([]*cfg.GameMainStarrewardData, 0) } rewardMap[v.Boxid] = append(rewardMap[v.Boxid], v) } } this.lock.Lock() this.rewardMap = rewardMap this.lock.Unlock() return } func (this *configureComp) GetMainChapterConf(id int32) (conf *cfg.GameMainChapterData, err error) { var ( v interface{} ok bool ) if v, err = this.GetConfigure(game_mainchapter); err != nil { this.module.Errorln(err) return } if conf, ok = v.(*cfg.GameMainChapter).GetDataMap()[id]; !ok { err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_mainchapter, id) } return } func (this *configureComp) GetMainStageConfs() (data []*cfg.GameMainStageData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_mainstage); err != nil { this.module.Errorln(err) return } data = v.(*cfg.GameMainStage).GetDataList() return } func (this *configureComp) GetMainStageConf(id int32) (data *cfg.GameMainStageData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_mainstage); err == nil { if configure, ok := v.(*cfg.GameMainStage); ok { data = configure.Get(id) if data != nil { return } } } err = comm.NewNotFoundConfErr(moduleName, game_mainstage, id) return } func (this *configureComp) GetAllShopConf() (sz []*cfg.GameMainShopItemData) { if v, err := this.GetConfigure(game_mainshopitem); err == nil { if configure, ok := v.(*cfg.GameMainShopItem); ok { for _, v := range configure.GetDataList() { if v.Unlock != 0 { sz = append(sz, v) } } } } return } func (this *configureComp) GetMlineShopConfById(cid int32) (conf *cfg.GameMainShopItemData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_mainshopitem); err == nil { if configure, ok := v.(*cfg.GameMainShopItem); ok { if conf = configure.Get(cid); conf != nil { return } } } err = comm.NewNotFoundConfErr(moduleName, game_mainstage, cid) return }