//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamePagodaData struct { Key int32 PagodaType int32 LevelType int32 PreLevel int32 LayerNum int32 MonsterLv []int32 MonsterHp []float32 MonsterAtk []float32 MonsterDef []float32 Batch1 []int32 Batch2 []int32 Batch3 []int32 Proportion1 []float32 Proportion2 []float32 Proportion3 []float32 Reward []*Gameatn FightScene string NameDisplay string ModelDisplay int32 } const TypeId_GamePagodaData = -918154980 func (*GamePagodaData) GetTypeId() int32 { return -918154980 } func (_v *GamePagodaData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pagoda_type"].(float64); !_ok_ { err = errors.New("pagoda_type error"); return }; _v.PagodaType = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Level_type"].(float64); !_ok_ { err = errors.New("Level_type error"); return }; _v.LevelType = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["PreLevel"].(float64); !_ok_ { err = errors.New("PreLevel error"); return }; _v.PreLevel = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["layer_num"].(float64); !_ok_ { err = errors.New("layer_num error"); return }; _v.LayerNum = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["monster_lv"].([]interface{}); !_ok_ { err = errors.New("monster_lv error"); return } _v.MonsterLv = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.MonsterLv = append(_v.MonsterLv, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["monster_hp"].([]interface{}); !_ok_ { err = errors.New("monster_hp error"); return } _v.MonsterHp = make([]float32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ float32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = float32(_x_) } _v.MonsterHp = append(_v.MonsterHp, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["monster_atk"].([]interface{}); !_ok_ { err = errors.New("monster_atk error"); return } _v.MonsterAtk = make([]float32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ float32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = float32(_x_) } _v.MonsterAtk = append(_v.MonsterAtk, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["monster_def"].([]interface{}); !_ok_ { err = errors.New("monster_def error"); return } _v.MonsterDef = make([]float32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ float32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = float32(_x_) } _v.MonsterDef = append(_v.MonsterDef, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["batch1"].([]interface{}); !_ok_ { err = errors.New("batch1 error"); return } _v.Batch1 = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Batch1 = append(_v.Batch1, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["batch2"].([]interface{}); !_ok_ { err = errors.New("batch2 error"); return } _v.Batch2 = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Batch2 = append(_v.Batch2, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["batch3"].([]interface{}); !_ok_ { err = errors.New("batch3 error"); return } _v.Batch3 = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Batch3 = append(_v.Batch3, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["proportion1"].([]interface{}); !_ok_ { err = errors.New("proportion1 error"); return } _v.Proportion1 = make([]float32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ float32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = float32(_x_) } _v.Proportion1 = append(_v.Proportion1, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["proportion2"].([]interface{}); !_ok_ { err = errors.New("proportion2 error"); return } _v.Proportion2 = make([]float32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ float32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = float32(_x_) } _v.Proportion2 = append(_v.Proportion2, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["proportion3"].([]interface{}); !_ok_ { err = errors.New("proportion3 error"); return } _v.Proportion3 = make([]float32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ float32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = float32(_x_) } _v.Proportion3 = append(_v.Proportion3, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } _v.Reward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Reward = append(_v.Reward, _list_v_) } } { var _ok_ bool; if _v.FightScene, _ok_ = _buf["fight_scene"].(string); !_ok_ { err = errors.New("fight_scene error"); return } } { var _ok_ bool; if _v.NameDisplay, _ok_ = _buf["name_display"].(string); !_ok_ { err = errors.New("name_display error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["model_display"].(float64); !_ok_ { err = errors.New("model_display error"); return }; _v.ModelDisplay = int32(_tempNum_) } return } func DeserializeGamePagodaData(_buf map[string]interface{}) (*GamePagodaData, error) { v := &GamePagodaData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }