//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamerdtaskChooseData struct { Chooseid int32 Num int32 RdtaksNum int32 Need []int32 } const TypeId_GamerdtaskChooseData = 1478012660 func (*GamerdtaskChooseData) GetTypeId() int32 { return 1478012660 } func (_v *GamerdtaskChooseData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["chooseid"].(float64); !_ok_ { err = errors.New("chooseid error"); return }; _v.Chooseid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rdtaks_num"].(float64); !_ok_ { err = errors.New("rdtaks_num error"); return }; _v.RdtaksNum = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["need"].([]interface{}); !_ok_ { err = errors.New("need error"); return } _v.Need = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Need = append(_v.Need, _list_v_) } } return } func DeserializeGamerdtaskChooseData(_buf map[string]interface{}) (*GamerdtaskChooseData, error) { v := &GamerdtaskChooseData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }