package hunting import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "go_dreamfactory/sys/db" "strconv" "time" "go.mongodb.org/mongo-driver/bson/primitive" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (code pb.ErrorCode) { if req.BossType <= 0 && req.Difficulty > 0 { code = pb.ErrorCode_ReqParameterError return } return } ///挑战主线关卡 func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (code pb.ErrorCode, data proto.Message) { var ( mapData map[string]interface{} newChallenge bool // 新的关卡 reward []*cfg.Gameatn costTime int32 ) mapData = make(map[string]interface{}, 0) reward = make([]*cfg.Gameatn, 0) code = this.ChallengeOverCheck(session, req) if code != pb.ErrorCode_Success { return // 参数校验失败直接返回 } hunting, err := this.module.modelHunting.getHuntingList(session.GetUserId()) if err != nil { code = pb.ErrorCode_PagodaNotFound return } if hunting.ChallengeCount > this.module.configure.GetGlobalConf().HuntingNum+hunting.BuyCount { code = pb.ErrorCode_HuntingMaxChallengeCount return } cfg := this.module.configure.GetHuntingBossConfigData(req.BossType, req.Difficulty) if cfg == nil { code = pb.ErrorCode_ConfigNoFound return } value, ok := hunting.Boss[req.BossType] if !ok { // 类型校验 hunting.Boss[req.BossType] = 0 } if value < req.Difficulty { if value+1 != req.Difficulty { code = pb.ErrorCode_HuntingLvErr return } newChallenge = true } // check code, _ = this.module.battle.CheckBattleReport(session, req.Report) if code != pb.ErrorCode_Success { return } if req.Report != nil { costTime = req.Report.Costtime } key := strconv.Itoa(int(req.BossType)) + "_" + strconv.Itoa(int(req.Difficulty)) if hunting.BossTime[key] > costTime || hunting.BossTime[key] == 0 && req.Difficulty >= hunting.Boss[req.BossType] { // 刷新记录 hunting.BossTime[key] = costTime szLine := make([]*pb.LineUp, 5) Leadpos := 0 if req.Report != nil && req.Report.Info != nil && len(req.Report.Info.Redflist) > 0 { costTime = req.Report.Costtime Leadpos = int(req.Report.Info.Redflist[0].Leadpos) for i, v := range req.Report.Info.Redflist[0].Team { if v != nil { szLine[i] = &pb.LineUp{ Cid: v.HeroID, Star: v.Star, Lv: v.Lv, } } } } // 写入排行榜 objID := "" bFind := false ranks := this.module.modulerank.getHuntingRankList(session.GetUserId()) for _, v := range ranks { if v.Bosstype == req.BossType { mapRankData := make(map[string]interface{}, 0) mapRankData["difficulty"] = req.Difficulty mapRankData["bosstype"] = req.BossType mapRankData["Leadpos"] = Leadpos mapRankData["line"] = szLine mapRankData["costTime"] = costTime conn_, _ := db.Cross() dbModel := db.NewDBModel(comm.TableHuntingRank, time.Hour, conn_) dbModel.ChangeList(session.GetUserId(), v.Id, mapRankData) objID = v.Id bFind = true break } } if !bFind { userinfo := this.module.ModuleUser.GetUser(session.GetUserId()) new := &pb.DBHuntingRank{ Id: primitive.NewObjectID().Hex(), Uid: session.GetUserId(), Difficulty: req.Difficulty, Bosstype: req.BossType, Nickname: userinfo.Name, Icon: "", Lv: userinfo.Lv, Leadpos: int32(Leadpos), Line: szLine, CostTime: costTime, } objID = new.Id conn_, _ := db.Cross() dbModel := db.NewDBModel(comm.TableHuntingRank, time.Hour, conn_) dbModel.AddList(session.GetUserId(), new.Id, new) } this.module.modulerank.SetRankListData("huntingRank"+strconv.Itoa(int(req.BossType)), req.Difficulty<<16+costTime, objID) } // 耗时校验 当前战斗胜利时间消耗小于之前刷新数据 hunting.LeftCount-- mapData["leftCount"] = hunting.LeftCount hunting.ChallengeCount++ mapData["challengeCount"] = hunting.ChallengeCount code = this.module.ModifyHuntingData(session.GetUserId(), mapData) // 发放通关随机奖励 reward = this.module.configure.GetDropReward(cfg.Drop) // 获取掉落奖励 if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success { return } if newChallenge { // 新关卡挑战通过 发放首通奖励 if code = this.module.DispenseRes(session, cfg.Firstprize, true); code != pb.ErrorCode_Success { return } hunting.Boss[req.BossType] += 1 mapData["boss"] = hunting.Boss mapData["challengeTime"] = hunting.BossTime } for k := range hunting.Boss { hunting.Boss[k] += 1 } session.SendMsg(string(this.module.GetType()), HuntingChallengeOverResp, &pb.HuntingChallengeOverResp{Data: hunting}) return }