package entertainment import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) RewardCheck(session comm.IUserSession, req *pb.EntertainRewardReq) (errdata *pb.ErrorData) { return } // 赛季奖励 req.key = 0 表示一键领取所有的奖励 func (this *apiComp) Reward(session comm.IUserSession, req *pb.EntertainRewardReq) (errdata *pb.ErrorData) { var ( list *pb.DBXXLData err error atno []*pb.UserAtno conf []*cfg.GameIntegralData res []*cfg.Gameatn ) list, err = this.module.model.getEntertainmList(session.GetUserId()) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } if conf, err = this.module.configure.GetGameConsumeReward(); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } if list.Reward >= list.Consumeexp { errdata = &pb.ErrorData{ Code: pb.ErrorCode_UserRepeadReward, Title: pb.ErrorCode_UserRepeadReward.ToString(), } return } for _, v := range conf { if v.Key > list.Reward && v.Key <= list.Consumeexp { res = append(res, v.Onereward...) list.Reward = v.Key } } if len(res) > 0 { if errdata, atno = this.module.DispenseAtno(session, res, true); errdata != nil { return } this.module.model.modifyEntertainmList(session.GetUserId(), map[string]interface{}{ "reward": list.Reward, }) } session.SendMsg(string(this.module.GetType()), "reward", &pb.EntertainRewardResp{ Data: list, Reward: atno, }) go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) { this.module.WriteUserLog(session.GetUserId(), req, 0, "EntertainRewardReq", atno) }) return }