// Code generated by protoc-gen-go. DO NOT EDIT. // versions: // protoc-gen-go v1.28.0 // protoc v3.20.0 // source: uigame/uigame_msg.proto package pb import ( protoreflect "google.golang.org/protobuf/reflect/protoreflect" protoimpl "google.golang.org/protobuf/runtime/protoimpl" reflect "reflect" sync "sync" ) const ( // Verify that this generated code is sufficiently up-to-date. _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) // Verify that runtime/protoimpl is sufficiently up-to-date. _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) ) type UiGameGetPuzzleReq struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"` // 拼图活动ID } func (x *UiGameGetPuzzleReq) Reset() { *x = UiGameGetPuzzleReq{} if protoimpl.UnsafeEnabled { mi := &file_uigame_uigame_msg_proto_msgTypes[0] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UiGameGetPuzzleReq) String() string { return protoimpl.X.MessageStringOf(x) } func (*UiGameGetPuzzleReq) ProtoMessage() {} func (x *UiGameGetPuzzleReq) ProtoReflect() protoreflect.Message { mi := &file_uigame_uigame_msg_proto_msgTypes[0] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UiGameGetPuzzleReq.ProtoReflect.Descriptor instead. func (*UiGameGetPuzzleReq) Descriptor() ([]byte, []int) { return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{0} } func (x *UiGameGetPuzzleReq) GetHdid() string { if x != nil { return x.Hdid } return "" } // 获取活动列表 type UiGameGetPuzzleResp struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Data *DBPuzzleData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"` } func (x *UiGameGetPuzzleResp) Reset() { *x = UiGameGetPuzzleResp{} if protoimpl.UnsafeEnabled { mi := &file_uigame_uigame_msg_proto_msgTypes[1] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UiGameGetPuzzleResp) String() string { return protoimpl.X.MessageStringOf(x) } func (*UiGameGetPuzzleResp) ProtoMessage() {} func (x *UiGameGetPuzzleResp) ProtoReflect() protoreflect.Message { mi := &file_uigame_uigame_msg_proto_msgTypes[1] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UiGameGetPuzzleResp.ProtoReflect.Descriptor instead. func (*UiGameGetPuzzleResp) Descriptor() ([]byte, []int) { return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{1} } func (x *UiGameGetPuzzleResp) GetData() *DBPuzzleData { if x != nil { return x.Data } return nil } // 拼图 type UiGamePuzzleGridReq struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"` // 拼图活动ID Grid int32 `protobuf:"varint,2,opt,name=grid,proto3" json:"grid"` // 格子ID } func (x *UiGamePuzzleGridReq) Reset() { *x = UiGamePuzzleGridReq{} if protoimpl.UnsafeEnabled { mi := &file_uigame_uigame_msg_proto_msgTypes[2] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UiGamePuzzleGridReq) String() string { return protoimpl.X.MessageStringOf(x) } func (*UiGamePuzzleGridReq) ProtoMessage() {} func (x *UiGamePuzzleGridReq) ProtoReflect() protoreflect.Message { mi := &file_uigame_uigame_msg_proto_msgTypes[2] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UiGamePuzzleGridReq.ProtoReflect.Descriptor instead. func (*UiGamePuzzleGridReq) Descriptor() ([]byte, []int) { return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{2} } func (x *UiGamePuzzleGridReq) GetHdid() string { if x != nil { return x.Hdid } return "" } func (x *UiGamePuzzleGridReq) GetGrid() int32 { if x != nil { return x.Grid } return 0 } type UiGamePuzzleGridResp struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Data *DBPuzzleData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"` Atno []*UserAtno `protobuf:"bytes,2,rep,name=atno,proto3" json:"atno"` // 奖励 } func (x *UiGamePuzzleGridResp) Reset() { *x = UiGamePuzzleGridResp{} if protoimpl.UnsafeEnabled { mi := &file_uigame_uigame_msg_proto_msgTypes[3] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UiGamePuzzleGridResp) String() string { return protoimpl.X.MessageStringOf(x) } func (*UiGamePuzzleGridResp) ProtoMessage() {} func (x *UiGamePuzzleGridResp) ProtoReflect() protoreflect.Message { mi := &file_uigame_uigame_msg_proto_msgTypes[3] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UiGamePuzzleGridResp.ProtoReflect.Descriptor instead. func (*UiGamePuzzleGridResp) Descriptor() ([]byte, []int) { return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{3} } func (x *UiGamePuzzleGridResp) GetData() *DBPuzzleData { if x != nil { return x.Data } return nil } func (x *UiGamePuzzleGridResp) GetAtno() []*UserAtno { if x != nil { return x.Atno } return nil } // 拼图领取奖励 type UiGamePuzzleRewardReq struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"` // 拼图活动ID PuzzleId int32 `protobuf:"varint,2,opt,name=puzzleId,proto3" json:"puzzleId"` // 横排或竖排的格子id } func (x *UiGamePuzzleRewardReq) Reset() { *x = UiGamePuzzleRewardReq{} if protoimpl.UnsafeEnabled { mi := &file_uigame_uigame_msg_proto_msgTypes[4] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UiGamePuzzleRewardReq) String() string { return protoimpl.X.MessageStringOf(x) } func (*UiGamePuzzleRewardReq) ProtoMessage() {} func (x *UiGamePuzzleRewardReq) ProtoReflect() protoreflect.Message { mi := &file_uigame_uigame_msg_proto_msgTypes[4] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UiGamePuzzleRewardReq.ProtoReflect.Descriptor instead. func (*UiGamePuzzleRewardReq) Descriptor() ([]byte, []int) { return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{4} } func (x *UiGamePuzzleRewardReq) GetHdid() string { if x != nil { return x.Hdid } return "" } func (x *UiGamePuzzleRewardReq) GetPuzzleId() int32 { if x != nil { return x.PuzzleId } return 0 } // 获取活动列表 type UiGamePuzzleRewardResp struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Data *DBPuzzleData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"` Atno []*UserAtno `protobuf:"bytes,2,rep,name=atno,proto3" json:"atno"` // 奖励 } func (x *UiGamePuzzleRewardResp) Reset() { *x = UiGamePuzzleRewardResp{} if protoimpl.UnsafeEnabled { mi := &file_uigame_uigame_msg_proto_msgTypes[5] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UiGamePuzzleRewardResp) String() string { return protoimpl.X.MessageStringOf(x) } func (*UiGamePuzzleRewardResp) ProtoMessage() {} func (x *UiGamePuzzleRewardResp) ProtoReflect() protoreflect.Message { mi := &file_uigame_uigame_msg_proto_msgTypes[5] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UiGamePuzzleRewardResp.ProtoReflect.Descriptor instead. func (*UiGamePuzzleRewardResp) Descriptor() ([]byte, []int) { return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{5} } func (x *UiGamePuzzleRewardResp) GetData() *DBPuzzleData { if x != nil { return x.Data } return nil } func (x *UiGamePuzzleRewardResp) GetAtno() []*UserAtno { if x != nil { return x.Atno } return nil } // 进度变化推送 type UiGamePuzzleChangePush struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Data *DBPuzzleData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"` } func (x *UiGamePuzzleChangePush) Reset() { *x = UiGamePuzzleChangePush{} if protoimpl.UnsafeEnabled { mi := &file_uigame_uigame_msg_proto_msgTypes[6] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UiGamePuzzleChangePush) String() string { return protoimpl.X.MessageStringOf(x) } func (*UiGamePuzzleChangePush) ProtoMessage() {} func (x *UiGamePuzzleChangePush) ProtoReflect() protoreflect.Message { mi := &file_uigame_uigame_msg_proto_msgTypes[6] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UiGamePuzzleChangePush.ProtoReflect.Descriptor instead. func (*UiGamePuzzleChangePush) Descriptor() ([]byte, []int) { return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{6} } func (x *UiGamePuzzleChangePush) GetData() *DBPuzzleData { if x != nil { return x.Data } return nil } ///////////////////// type UiGameGetLatticeReq struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"` } func (x *UiGameGetLatticeReq) Reset() { *x = UiGameGetLatticeReq{} if protoimpl.UnsafeEnabled { mi := &file_uigame_uigame_msg_proto_msgTypes[7] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UiGameGetLatticeReq) String() string { return protoimpl.X.MessageStringOf(x) } func (*UiGameGetLatticeReq) ProtoMessage() {} func (x *UiGameGetLatticeReq) ProtoReflect() protoreflect.Message { mi := &file_uigame_uigame_msg_proto_msgTypes[7] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UiGameGetLatticeReq.ProtoReflect.Descriptor instead. func (*UiGameGetLatticeReq) Descriptor() ([]byte, []int) { return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{7} } func (x *UiGameGetLatticeReq) GetHdid() string { if x != nil { return x.Hdid } return "" } // 获取活动列表 type UiGameGetLatticeResp struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Data *DBLatticeData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"` } func (x *UiGameGetLatticeResp) Reset() { *x = UiGameGetLatticeResp{} if protoimpl.UnsafeEnabled { mi := &file_uigame_uigame_msg_proto_msgTypes[8] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UiGameGetLatticeResp) String() string { return protoimpl.X.MessageStringOf(x) } func (*UiGameGetLatticeResp) ProtoMessage() {} func (x *UiGameGetLatticeResp) ProtoReflect() protoreflect.Message { mi := &file_uigame_uigame_msg_proto_msgTypes[8] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UiGameGetLatticeResp.ProtoReflect.Descriptor instead. func (*UiGameGetLatticeResp) Descriptor() ([]byte, []int) { return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{8} } func (x *UiGameGetLatticeResp) GetData() *DBLatticeData { if x != nil { return x.Data } return nil } // 走迷宫格子 type UiGameLatticeGridReq struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"` Grid int32 `protobuf:"varint,2,opt,name=grid,proto3" json:"grid"` // 格子ID } func (x *UiGameLatticeGridReq) Reset() { *x = UiGameLatticeGridReq{} if protoimpl.UnsafeEnabled { mi := &file_uigame_uigame_msg_proto_msgTypes[9] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UiGameLatticeGridReq) String() string { return protoimpl.X.MessageStringOf(x) } func (*UiGameLatticeGridReq) ProtoMessage() {} func (x *UiGameLatticeGridReq) ProtoReflect() protoreflect.Message { mi := &file_uigame_uigame_msg_proto_msgTypes[9] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UiGameLatticeGridReq.ProtoReflect.Descriptor instead. func (*UiGameLatticeGridReq) Descriptor() ([]byte, []int) { return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{9} } func (x *UiGameLatticeGridReq) GetHdid() string { if x != nil { return x.Hdid } return "" } func (x *UiGameLatticeGridReq) GetGrid() int32 { if x != nil { return x.Grid } return 0 } type UiGameLatticeGridResp struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Data *DBLatticeData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"` Atno []*UserAtno `protobuf:"bytes,2,rep,name=atno,proto3" json:"atno"` // 奖励 } func (x *UiGameLatticeGridResp) Reset() { *x = UiGameLatticeGridResp{} if protoimpl.UnsafeEnabled { mi := &file_uigame_uigame_msg_proto_msgTypes[10] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UiGameLatticeGridResp) String() string { return protoimpl.X.MessageStringOf(x) } func (*UiGameLatticeGridResp) ProtoMessage() {} func (x *UiGameLatticeGridResp) ProtoReflect() protoreflect.Message { mi := &file_uigame_uigame_msg_proto_msgTypes[10] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UiGameLatticeGridResp.ProtoReflect.Descriptor instead. func (*UiGameLatticeGridResp) Descriptor() ([]byte, []int) { return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{10} } func (x *UiGameLatticeGridResp) GetData() *DBLatticeData { if x != nil { return x.Data } return nil } func (x *UiGameLatticeGridResp) GetAtno() []*UserAtno { if x != nil { return x.Atno } return nil } // 迷宫领取进度奖励 type UiGameLatticeRewardReq struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"` // 活动ID Id int32 `protobuf:"varint,2,opt,name=id,proto3" json:"id"` } func (x *UiGameLatticeRewardReq) Reset() { *x = UiGameLatticeRewardReq{} if protoimpl.UnsafeEnabled { mi := &file_uigame_uigame_msg_proto_msgTypes[11] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UiGameLatticeRewardReq) String() string { return protoimpl.X.MessageStringOf(x) } func (*UiGameLatticeRewardReq) ProtoMessage() {} func (x *UiGameLatticeRewardReq) ProtoReflect() protoreflect.Message { mi := &file_uigame_uigame_msg_proto_msgTypes[11] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UiGameLatticeRewardReq.ProtoReflect.Descriptor instead. func (*UiGameLatticeRewardReq) Descriptor() ([]byte, []int) { return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{11} } func (x *UiGameLatticeRewardReq) GetHdid() string { if x != nil { return x.Hdid } return "" } func (x *UiGameLatticeRewardReq) GetId() int32 { if x != nil { return x.Id } return 0 } type UiGameLatticeRewardResp struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Data *DBLatticeData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"` Atno []*UserAtno `protobuf:"bytes,2,rep,name=atno,proto3" json:"atno"` // 奖励 } func (x *UiGameLatticeRewardResp) Reset() { *x = UiGameLatticeRewardResp{} if protoimpl.UnsafeEnabled { mi := &file_uigame_uigame_msg_proto_msgTypes[12] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UiGameLatticeRewardResp) String() string { return protoimpl.X.MessageStringOf(x) } func (*UiGameLatticeRewardResp) ProtoMessage() {} func (x *UiGameLatticeRewardResp) ProtoReflect() protoreflect.Message { mi := &file_uigame_uigame_msg_proto_msgTypes[12] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UiGameLatticeRewardResp.ProtoReflect.Descriptor instead. func (*UiGameLatticeRewardResp) Descriptor() ([]byte, []int) { return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{12} } func (x *UiGameLatticeRewardResp) GetData() *DBLatticeData { if x != nil { return x.Data } return nil } func (x *UiGameLatticeRewardResp) GetAtno() []*UserAtno { if x != nil { return x.Atno } return nil } // 迷宫总奖励领取 type UiGameLatticeFinishReq struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"` // 活动ID } func (x *UiGameLatticeFinishReq) Reset() { *x = UiGameLatticeFinishReq{} if protoimpl.UnsafeEnabled { mi := &file_uigame_uigame_msg_proto_msgTypes[13] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UiGameLatticeFinishReq) String() string { return protoimpl.X.MessageStringOf(x) } func (*UiGameLatticeFinishReq) ProtoMessage() {} func (x *UiGameLatticeFinishReq) ProtoReflect() protoreflect.Message { mi := &file_uigame_uigame_msg_proto_msgTypes[13] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UiGameLatticeFinishReq.ProtoReflect.Descriptor instead. func (*UiGameLatticeFinishReq) Descriptor() ([]byte, []int) { return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{13} } func (x *UiGameLatticeFinishReq) GetHdid() string { if x != nil { return x.Hdid } return "" } type UiGameLatticeFinishResp struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Data *DBLatticeData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"` Atno []*UserAtno `protobuf:"bytes,2,rep,name=atno,proto3" json:"atno"` // 奖励 } func (x *UiGameLatticeFinishResp) Reset() { *x = UiGameLatticeFinishResp{} if protoimpl.UnsafeEnabled { mi := &file_uigame_uigame_msg_proto_msgTypes[14] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UiGameLatticeFinishResp) String() string { return protoimpl.X.MessageStringOf(x) } func (*UiGameLatticeFinishResp) ProtoMessage() {} func (x *UiGameLatticeFinishResp) ProtoReflect() protoreflect.Message { mi := &file_uigame_uigame_msg_proto_msgTypes[14] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UiGameLatticeFinishResp.ProtoReflect.Descriptor instead. func (*UiGameLatticeFinishResp) Descriptor() ([]byte, []int) { return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{14} } func (x *UiGameLatticeFinishResp) GetData() *DBLatticeData { if x != nil { return x.Data } return nil } func (x *UiGameLatticeFinishResp) GetAtno() []*UserAtno { if x != nil { return x.Atno } return nil } type UiGameLatticeChangePush struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Data *DBLatticeData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"` } func (x *UiGameLatticeChangePush) Reset() { *x = UiGameLatticeChangePush{} if protoimpl.UnsafeEnabled { mi := &file_uigame_uigame_msg_proto_msgTypes[15] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UiGameLatticeChangePush) String() string { return protoimpl.X.MessageStringOf(x) } func (*UiGameLatticeChangePush) ProtoMessage() {} func (x *UiGameLatticeChangePush) ProtoReflect() protoreflect.Message { mi := &file_uigame_uigame_msg_proto_msgTypes[15] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UiGameLatticeChangePush.ProtoReflect.Descriptor instead. func (*UiGameLatticeChangePush) Descriptor() ([]byte, []int) { return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{15} } func (x *UiGameLatticeChangePush) GetData() *DBLatticeData { if x != nil { return x.Data } return nil } ////////////矿工 type UiGameGetMinerReq struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"` // 活动ID } func (x *UiGameGetMinerReq) Reset() { *x = UiGameGetMinerReq{} if protoimpl.UnsafeEnabled { mi := &file_uigame_uigame_msg_proto_msgTypes[16] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UiGameGetMinerReq) String() string { return protoimpl.X.MessageStringOf(x) } func (*UiGameGetMinerReq) ProtoMessage() {} func (x *UiGameGetMinerReq) ProtoReflect() protoreflect.Message { mi := &file_uigame_uigame_msg_proto_msgTypes[16] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UiGameGetMinerReq.ProtoReflect.Descriptor instead. func (*UiGameGetMinerReq) Descriptor() ([]byte, []int) { return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{16} } func (x *UiGameGetMinerReq) GetHdid() string { if x != nil { return x.Hdid } return "" } // 获取活动列表 type UiGameGetMinerResp struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Data *DBMinerData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"` } func (x *UiGameGetMinerResp) Reset() { *x = UiGameGetMinerResp{} if protoimpl.UnsafeEnabled { mi := &file_uigame_uigame_msg_proto_msgTypes[17] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UiGameGetMinerResp) String() string { return protoimpl.X.MessageStringOf(x) } func (*UiGameGetMinerResp) ProtoMessage() {} func (x *UiGameGetMinerResp) ProtoReflect() protoreflect.Message { mi := &file_uigame_uigame_msg_proto_msgTypes[17] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UiGameGetMinerResp.ProtoReflect.Descriptor instead. func (*UiGameGetMinerResp) Descriptor() ([]byte, []int) { return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{17} } func (x *UiGameGetMinerResp) GetData() *DBMinerData { if x != nil { return x.Data } return nil } type UiGameMinerKeyReq struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"` // 拼图活动ID Cid int32 `protobuf:"varint,2,opt,name=cid,proto3" json:"cid"` } func (x *UiGameMinerKeyReq) Reset() { *x = UiGameMinerKeyReq{} if protoimpl.UnsafeEnabled { mi := &file_uigame_uigame_msg_proto_msgTypes[18] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UiGameMinerKeyReq) String() string { return protoimpl.X.MessageStringOf(x) } func (*UiGameMinerKeyReq) ProtoMessage() {} func (x *UiGameMinerKeyReq) ProtoReflect() protoreflect.Message { mi := &file_uigame_uigame_msg_proto_msgTypes[18] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UiGameMinerKeyReq.ProtoReflect.Descriptor instead. func (*UiGameMinerKeyReq) Descriptor() ([]byte, []int) { return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{18} } func (x *UiGameMinerKeyReq) GetHdid() string { if x != nil { return x.Hdid } return "" } func (x *UiGameMinerKeyReq) GetCid() int32 { if x != nil { return x.Cid } return 0 } type UiGameMinerKeyResp struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Data *DBMinerData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"` Atno []*UserAtno `protobuf:"bytes,2,rep,name=atno,proto3" json:"atno"` // 奖励 } func (x *UiGameMinerKeyResp) Reset() { *x = UiGameMinerKeyResp{} if protoimpl.UnsafeEnabled { mi := &file_uigame_uigame_msg_proto_msgTypes[19] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UiGameMinerKeyResp) String() string { return protoimpl.X.MessageStringOf(x) } func (*UiGameMinerKeyResp) ProtoMessage() {} func (x *UiGameMinerKeyResp) ProtoReflect() protoreflect.Message { mi := &file_uigame_uigame_msg_proto_msgTypes[19] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UiGameMinerKeyResp.ProtoReflect.Descriptor instead. func (*UiGameMinerKeyResp) Descriptor() ([]byte, []int) { return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{19} } func (x *UiGameMinerKeyResp) GetData() *DBMinerData { if x != nil { return x.Data } return nil } func (x *UiGameMinerKeyResp) GetAtno() []*UserAtno { if x != nil { return x.Atno } return nil } // 进度变化推送 type UiGameMinerChangePush struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Data *DBMinerData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"` } func (x *UiGameMinerChangePush) Reset() { *x = UiGameMinerChangePush{} if protoimpl.UnsafeEnabled { mi := &file_uigame_uigame_msg_proto_msgTypes[20] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UiGameMinerChangePush) String() string { return protoimpl.X.MessageStringOf(x) } func (*UiGameMinerChangePush) ProtoMessage() {} func (x *UiGameMinerChangePush) ProtoReflect() protoreflect.Message { mi := &file_uigame_uigame_msg_proto_msgTypes[20] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UiGameMinerChangePush.ProtoReflect.Descriptor instead. func (*UiGameMinerChangePush) Descriptor() ([]byte, []int) { return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{20} } func (x *UiGameMinerChangePush) GetData() *DBMinerData { if x != nil { return x.Data } return nil } type UiGameMinerFinishReq struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"` // 活动ID } func (x *UiGameMinerFinishReq) Reset() { *x = UiGameMinerFinishReq{} if protoimpl.UnsafeEnabled { mi := &file_uigame_uigame_msg_proto_msgTypes[21] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UiGameMinerFinishReq) String() string { return protoimpl.X.MessageStringOf(x) } func (*UiGameMinerFinishReq) ProtoMessage() {} func (x *UiGameMinerFinishReq) ProtoReflect() protoreflect.Message { mi := &file_uigame_uigame_msg_proto_msgTypes[21] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UiGameMinerFinishReq.ProtoReflect.Descriptor instead. func (*UiGameMinerFinishReq) Descriptor() ([]byte, []int) { return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{21} } func (x *UiGameMinerFinishReq) GetHdid() string { if x != nil { return x.Hdid } return "" } type UiGameMinerFinishResp struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Data *DBMinerData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"` Atno []*UserAtno `protobuf:"bytes,2,rep,name=atno,proto3" json:"atno"` // 奖励 } func (x *UiGameMinerFinishResp) Reset() { *x = UiGameMinerFinishResp{} if protoimpl.UnsafeEnabled { mi := &file_uigame_uigame_msg_proto_msgTypes[22] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UiGameMinerFinishResp) String() string { return protoimpl.X.MessageStringOf(x) } func (*UiGameMinerFinishResp) ProtoMessage() {} func (x *UiGameMinerFinishResp) ProtoReflect() protoreflect.Message { mi := &file_uigame_uigame_msg_proto_msgTypes[22] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UiGameMinerFinishResp.ProtoReflect.Descriptor instead. func (*UiGameMinerFinishResp) Descriptor() ([]byte, []int) { return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{22} } func (x *UiGameMinerFinishResp) GetData() *DBMinerData { if x != nil { return x.Data } return nil } func (x *UiGameMinerFinishResp) GetAtno() []*UserAtno 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file_uigame_uigame_msg_proto_rawDescGZIP() []byte { file_uigame_uigame_msg_proto_rawDescOnce.Do(func() { file_uigame_uigame_msg_proto_rawDescData = protoimpl.X.CompressGZIP(file_uigame_uigame_msg_proto_rawDescData) }) return file_uigame_uigame_msg_proto_rawDescData } var file_uigame_uigame_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 23) var file_uigame_uigame_msg_proto_goTypes = []interface{}{ (*UiGameGetPuzzleReq)(nil), // 0: UiGameGetPuzzleReq (*UiGameGetPuzzleResp)(nil), // 1: UiGameGetPuzzleResp (*UiGamePuzzleGridReq)(nil), // 2: UiGamePuzzleGridReq (*UiGamePuzzleGridResp)(nil), // 3: UiGamePuzzleGridResp (*UiGamePuzzleRewardReq)(nil), // 4: UiGamePuzzleRewardReq (*UiGamePuzzleRewardResp)(nil), // 5: UiGamePuzzleRewardResp (*UiGamePuzzleChangePush)(nil), // 6: UiGamePuzzleChangePush (*UiGameGetLatticeReq)(nil), // 7: UiGameGetLatticeReq (*UiGameGetLatticeResp)(nil), // 8: UiGameGetLatticeResp (*UiGameLatticeGridReq)(nil), // 9: UiGameLatticeGridReq (*UiGameLatticeGridResp)(nil), // 10: UiGameLatticeGridResp (*UiGameLatticeRewardReq)(nil), // 11: UiGameLatticeRewardReq (*UiGameLatticeRewardResp)(nil), // 12: UiGameLatticeRewardResp (*UiGameLatticeFinishReq)(nil), // 13: UiGameLatticeFinishReq (*UiGameLatticeFinishResp)(nil), // 14: UiGameLatticeFinishResp (*UiGameLatticeChangePush)(nil), // 15: UiGameLatticeChangePush (*UiGameGetMinerReq)(nil), // 16: UiGameGetMinerReq (*UiGameGetMinerResp)(nil), // 17: UiGameGetMinerResp (*UiGameMinerKeyReq)(nil), // 18: UiGameMinerKeyReq (*UiGameMinerKeyResp)(nil), // 19: UiGameMinerKeyResp (*UiGameMinerChangePush)(nil), // 20: UiGameMinerChangePush (*UiGameMinerFinishReq)(nil), // 21: UiGameMinerFinishReq (*UiGameMinerFinishResp)(nil), // 22: UiGameMinerFinishResp (*DBPuzzleData)(nil), // 23: DBPuzzleData (*UserAtno)(nil), // 24: UserAtno (*DBLatticeData)(nil), // 25: DBLatticeData (*DBMinerData)(nil), // 26: DBMinerData } var file_uigame_uigame_msg_proto_depIdxs = []int32{ 23, // 0: UiGameGetPuzzleResp.data:type_name -> DBPuzzleData 23, // 1: UiGamePuzzleGridResp.data:type_name -> DBPuzzleData 24, // 2: UiGamePuzzleGridResp.atno:type_name -> UserAtno 23, // 3: UiGamePuzzleRewardResp.data:type_name -> DBPuzzleData 24, // 4: UiGamePuzzleRewardResp.atno:type_name -> UserAtno 23, // 5: UiGamePuzzleChangePush.data:type_name -> DBPuzzleData 25, // 6: UiGameGetLatticeResp.data:type_name -> DBLatticeData 25, // 7: UiGameLatticeGridResp.data:type_name -> DBLatticeData 24, // 8: UiGameLatticeGridResp.atno:type_name -> UserAtno 25, // 9: UiGameLatticeRewardResp.data:type_name -> DBLatticeData 24, // 10: UiGameLatticeRewardResp.atno:type_name -> UserAtno 25, // 11: UiGameLatticeFinishResp.data:type_name -> DBLatticeData 24, // 12: UiGameLatticeFinishResp.atno:type_name -> UserAtno 25, // 13: UiGameLatticeChangePush.data:type_name -> DBLatticeData 26, // 14: UiGameGetMinerResp.data:type_name -> DBMinerData 26, // 15: UiGameMinerKeyResp.data:type_name -> DBMinerData 24, // 16: UiGameMinerKeyResp.atno:type_name -> UserAtno 26, // 17: UiGameMinerChangePush.data:type_name -> DBMinerData 26, // 18: UiGameMinerFinishResp.data:type_name -> DBMinerData 24, // 19: UiGameMinerFinishResp.atno:type_name -> UserAtno 20, // [20:20] is the sub-list for method output_type 20, // [20:20] is the sub-list for method input_type 20, // [20:20] is the sub-list for extension type_name 20, // [20:20] is the sub-list for extension extendee 0, // [0:20] is the sub-list for field type_name } func init() { file_uigame_uigame_msg_proto_init() } func file_uigame_uigame_msg_proto_init() { if File_uigame_uigame_msg_proto != nil { return } file_comm_proto_init() file_uigame_uigame_db_proto_init() if !protoimpl.UnsafeEnabled { file_uigame_uigame_msg_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UiGameGetPuzzleReq); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_uigame_uigame_msg_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UiGameGetPuzzleResp); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_uigame_uigame_msg_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UiGamePuzzleGridReq); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_uigame_uigame_msg_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UiGamePuzzleGridResp); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_uigame_uigame_msg_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UiGamePuzzleRewardReq); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_uigame_uigame_msg_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UiGamePuzzleRewardResp); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_uigame_uigame_msg_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UiGamePuzzleChangePush); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_uigame_uigame_msg_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UiGameGetLatticeReq); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_uigame_uigame_msg_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UiGameGetLatticeResp); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_uigame_uigame_msg_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UiGameLatticeGridReq); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_uigame_uigame_msg_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UiGameLatticeGridResp); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_uigame_uigame_msg_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UiGameLatticeRewardReq); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_uigame_uigame_msg_proto_msgTypes[12].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UiGameLatticeRewardResp); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_uigame_uigame_msg_proto_msgTypes[13].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UiGameLatticeFinishReq); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_uigame_uigame_msg_proto_msgTypes[14].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UiGameLatticeFinishResp); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_uigame_uigame_msg_proto_msgTypes[15].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UiGameLatticeChangePush); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_uigame_uigame_msg_proto_msgTypes[16].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UiGameGetMinerReq); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_uigame_uigame_msg_proto_msgTypes[17].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UiGameGetMinerResp); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_uigame_uigame_msg_proto_msgTypes[18].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UiGameMinerKeyReq); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_uigame_uigame_msg_proto_msgTypes[19].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UiGameMinerKeyResp); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_uigame_uigame_msg_proto_msgTypes[20].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UiGameMinerChangePush); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_uigame_uigame_msg_proto_msgTypes[21].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UiGameMinerFinishReq); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_uigame_uigame_msg_proto_msgTypes[22].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UiGameMinerFinishResp); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } } type x struct{} out := protoimpl.TypeBuilder{ File: protoimpl.DescBuilder{ GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_uigame_uigame_msg_proto_rawDesc, NumEnums: 0, NumMessages: 23, NumExtensions: 0, NumServices: 0, }, GoTypes: file_uigame_uigame_msg_proto_goTypes, DependencyIndexes: file_uigame_uigame_msg_proto_depIdxs, MessageInfos: file_uigame_uigame_msg_proto_msgTypes, }.Build() File_uigame_uigame_msg_proto = out.File file_uigame_uigame_msg_proto_rawDesc = nil file_uigame_uigame_msg_proto_goTypes = nil file_uigame_uigame_msg_proto_depIdxs = nil }