package weektask import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/modules" cfg "go_dreamfactory/sys/configure/structs" "sync" ) const ( gameActiveReward = "game_taskactivereward.json" gameTaskRound = "game_taskround.json" ) type configureComp struct { modules.MCompConfigure module *WeekTask lock sync.RWMutex groupTasks map[int32][]*cfg.GameAnnulartask_LibraryData //key 条件ID } func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) this.module = module.(*WeekTask) err = this.LoadMultiConfigure(map[string]interface{}{ gameTaskRound: cfg.NewGameTaskRound, gameActiveReward: cfg.NewGameActiveReward, }) return } // 随机获取任务组 func (this *configureComp) getGameTaskRoundData(id int32) (conf *cfg.GameTaskRoundData, err error) { var ( v interface{} ok bool ) if v, err = this.GetConfigure(gameTaskRound); err != nil { return } else { if conf, ok = v.(*cfg.GameTaskRound).GetDataMap()[id]; !ok { err = comm.NewNotFoundConfErr(string(this.module.GetType()), gameActiveReward, id) this.module.Errorln(err) return } return } } // 随机获取任务组 func (this *configureComp) getGameTaskRoundDatas() (confs []*cfg.GameTaskRoundData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(gameTaskRound); err != nil { return } else { confs = v.(*cfg.GameTaskRound).GetDataList() return } } // 随机获取任务组 func (this *configureComp) getGameTaskRoundDatasByids(ids []int32) (confs []*cfg.GameTaskRoundData, err error) { var ( v interface{} c *cfg.GameTaskRound conf *cfg.GameTaskRoundData ok bool ) if v, err = this.GetConfigure(gameTaskRound); err != nil { return } else { c = v.(*cfg.GameTaskRound) confs = make([]*cfg.GameTaskRoundData, 0) for _, id := range ids { if conf, ok = c.GetDataMap()[id]; !ok { err = comm.NewNotFoundConfErr(string(this.module.GetType()), gameActiveReward, id) this.module.Errorln(err) return } confs = append(confs, conf) } return } } // 随机获取任务组 func (this *configureComp) getGameActiveRewardData(id int32) (conf *cfg.GameActiveRewardData, err error) { var ( v interface{} ok bool ) if v, err = this.GetConfigure(gameActiveReward); err != nil { return } else { if conf, ok = v.(*cfg.GameActiveReward).GetDataMap()[id]; !ok { err = comm.NewNotFoundConfErr(string(this.module.GetType()), gameActiveReward, id) this.module.Errorln(err) return } return } }