package uigame import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" ) var moduleName = "uigame" const ( game_puzzle = "game_uigamepuzzle.json" game_lattice = "game_uigamelattice.json" game_miner = "game_uigameminer.json" game_consum = "game_uigameconsum.json" ) ///配置管理基础组件 type configureComp struct { module *UiGame modules.MCompConfigure } //组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) this.module = module.(*UiGame) err = this.LoadMultiConfigure(map[string]interface{}{ game_puzzle: cfg.NewGameUiGamePuzzle, game_lattice: cfg.NewGameUiGameLattice, game_miner: cfg.NewGameUiGameMiner, game_consum: cfg.NewGameUiGameConsum, }) return } //加载多个配置文件 func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) { for k, v := range confs { err = configure.RegisterConfigure(k, v, nil) if err != nil { log.Errorf("配置文件:%s解析失败!", k) break } } return } //读取配置数据 func (this *configureComp) GetConfigure(name string) (v interface{}, err error) { return configure.GetConfigure(name) } func (this *configureComp) GetPuzzleConf(id int32) (conf *cfg.GameUiGamePuzzleData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_puzzle); err == nil { if configure, ok := v.(*cfg.GameUiGamePuzzle); ok { if conf = configure.Get(id); conf != nil { return } } } this.module.Errorf("GetPuzzleConf conf not found key :%d", id) return } // 获取拼图体力消耗 func (this *configureComp) GetPuzzleConsumConf() (conf *cfg.GameUiGameConsumData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_consum); err == nil { if configure, ok := v.(*cfg.GameUiGameConsum); ok { if conf = configure.Get(1); conf != nil { return } } } err = comm.NewNotFoundConfErr(moduleName, game_consum, "1") return } func (this *configureComp) GetLatticeConsumConf() (conf *cfg.GameUiGameConsumData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_consum); err == nil { if configure, ok := v.(*cfg.GameUiGameConsum); ok { if conf = configure.Get(2); conf != nil { return } } } err = comm.NewNotFoundConfErr(moduleName, game_consum, "2") return } func (this *configureComp) GetLatticeConf(id int32) (conf *cfg.GameUiGameLatticeData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_lattice); err == nil { if configure, ok := v.(*cfg.GameUiGameLattice); ok { if conf = configure.Get(id); conf != nil { return } } } err = comm.NewNotFoundConfErr(moduleName, game_lattice, id) return } // 获取矿工体力消耗 func (this *configureComp) GetMinerConsumConf() (conf *cfg.GameUiGameConsumData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_consum); err == nil { if configure, ok := v.(*cfg.GameUiGameConsum); ok { if conf = configure.Get(3); conf != nil { return } } } err = comm.NewNotFoundConfErr(moduleName, game_consum, "3") return } func (this *configureComp) GetMinerConf(id int32) (conf *cfg.GameUiGameMinerData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_miner); err == nil { if configure, ok := v.(*cfg.GameUiGameMiner); ok { if conf = configure.Get(id); conf != nil { return } } } err = comm.NewNotFoundConfErr(moduleName, game_miner, id) return }