package parkour import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/modules" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" ) const ( game_bukashiai = "game_bukashiai.json" game_buzkashiopen = "game_buzkashiopen.json" game_buzkashigrade = "game_buzkashigrade.json" game_buzkashiqtelv = "game_buzkashiqtelv.json" game_buzkashimount = "game_buzkashimount.json" game_buzkashireward = "game_buzkashireward.json" game_buzkashilv = "game_buzkashilv.json" //评级表 game_qualifying = "game_qualifying.json" //段位 game_dragonweeklyreward = "game_dragonweeklyreward.json" //周长 ) // /背包配置管理组件 type configureComp struct { modules.MCompConfigure module *Parkour } // 组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { this.MCompConfigure.Init(service, module, comp, options) this.module = module.(*Parkour) this.LoadConfigure(game_bukashiai, cfg.NewGameBukashiAi) this.LoadConfigure(game_buzkashiopen, cfg.NewGameBuzkashiOpen) this.LoadConfigure(game_buzkashigrade, cfg.NewGameBuzkashiGrade) this.LoadConfigure(game_buzkashilv, cfg.NewGameBuzkashiLv) this.LoadConfigure(game_buzkashiqtelv, cfg.NewGameBuzkashiQteLv) this.LoadConfigure(game_buzkashimount, cfg.NewGameBuzkashiMount) this.LoadConfigure(game_qualifying, cfg.NewGameQualifying) this.LoadConfigure(game_dragonweeklyreward, cfg.NewGameDragonWeeklyreward) return } // 查询开启表 func (this *configureComp) isopen() (open bool) { var ( v interface{} config *cfg.GameBuzkashiOpen currtime string = configure.Now().Format("15:04") err error ok bool ) if v, err = this.GetConfigure(game_buzkashiopen); err != nil { this.module.Errorln(err) return } else { if config, ok = v.(*cfg.GameBuzkashiOpen); !ok { err = fmt.Errorf("config type err:%T", v) return } else { for _, v := range config.GetDataList() { if currtime >= fmt.Sprintf("%d:%d", v.Shtime, v.Smtime) && currtime < fmt.Sprintf("%d:%d", v.Ehtime, v.Emtime) { open = true return } } } } return } func (this *configureComp) getGameBuzkashiGrades() (confs []*cfg.GameBuzkashiGradeData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_buzkashigrade); err != nil { this.module.Errorf("err:%v", err) return } else { confs = v.(*cfg.GameBuzkashiGrade).GetDataList() } return } func (this *configureComp) getGameBuzkashiGrade(distance int32) (configure *cfg.GameBuzkashiGradeData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_buzkashigrade); err != nil { this.module.Errorf("err:%v", err) return } else { for _, v := range v.(*cfg.GameBuzkashiGrade).GetDataList() { if distance < int32(v.Distance) { configure = v return } } err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_buzkashigrade, distance) this.module.Errorln(err) } return } func (this *configureComp) getGameBuzkashiQteLvs() (confs []*cfg.GameBuzkashiQteLvData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_buzkashiqtelv); err != nil { this.module.Errorf("err:%v", err) return } else { confs = v.(*cfg.GameBuzkashiQteLv).GetDataList() } return } func (this *configureComp) getGameBuzkashiQteLv(time float32) (configure *cfg.GameBuzkashiQteLvData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_buzkashiqtelv); err != nil { this.module.Errorf("err:%v", err) return } else { for _, v := range v.(*cfg.GameBuzkashiQteLv).GetDataList() { if time <= v.Time { configure = v return } } err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_buzkashiqtelv, time) this.module.Errorln(err) } return } func (this *configureComp) getgameBukashiAiData(id int32) (conf *cfg.GameBukashiAiData, err error) { var ( v interface{} ok bool ) if v, err = this.GetConfigure(game_bukashiai); err != nil { this.module.Errorf("err:%v", err) return } else { if conf, ok = v.(*cfg.GameBukashiAi).GetDataMap()[id]; !ok { err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_buzkashiqtelv, id) this.module.Errorln(err) return } } return } func (this *configureComp) getgameBukashiAiDataByDan(btype, dan int32) (conf *cfg.GameBukashiAiData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_bukashiai); err != nil { this.module.Errorf("err:%v", err) return } else { for _, v := range v.(*cfg.GameBukashiAi).GetDataList() { if v.MatchType == btype && v.QualifyingType == dan { conf = v return } } err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_buzkashiqtelv, fmt.Sprintf("%d:%d", btype, dan)) this.module.Errorln(err) } return } //查询积分段位信息 func (this *configureComp) getGameBuzkashiLv(scores int32) (conf *cfg.GameBuzkashiLvData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_buzkashilv); err != nil { this.module.Errorln(err) } else { for i, v := range v.(*cfg.GameBuzkashiLv).GetDataList() { if i == 0 && scores < v.Value { conf = v return } if scores >= v.Value { conf = v } } } return } //查询积分段位信息 func (this *configureComp) getActiveRewardById(lv int32) (result *cfg.GameQualifyingData, err error) { var ( v interface{} ok bool ) if v, err = this.GetConfigure(game_qualifying); err != nil { this.module.Errorln(err) } else { if result, ok = v.(*cfg.GameQualifying).GetDataMap()[lv]; !ok { err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_qualifying, lv) this.module.Errorln(err) } } return } //查询积分段位信息 func (this *configureComp) getActiveRewardByS(score int32) (conf *cfg.GameQualifyingData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_qualifying); err != nil { this.module.Errorln(err) } else { for _, conf = range v.(*cfg.GameQualifying).GetDataList() { if score >= conf.ScoreLow && score <= conf.ScoreUp { return } } err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_qualifying, score) this.module.Errorln(err) } return } //查询积分段位信息 func (this *configureComp) getGameDragonWeeklyrewards() (confs []*cfg.GameDragonWeeklyrewardData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_dragonweeklyreward); err != nil { this.module.Errorln(err) } else { confs = v.(*cfg.GameDragonWeeklyreward).GetDataList() } return } //查询积分段位信息 func (this *configureComp) getGameDragonWeeklyreward(id int32) (result *cfg.GameDragonWeeklyrewardData, err error) { var ( v interface{} ok bool ) if v, err = this.GetConfigure(game_dragonweeklyreward); err != nil { this.module.Errorln(err) } else { if result, ok = v.(*cfg.GameDragonWeeklyreward).GetDataMap()[id]; !ok { err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_dragonweeklyreward, id) this.module.Errorln(err) } } return }