package parkour import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) AvoidCheck(session comm.IUserSession, req *pb.ParkourAvoidReq) (errdata *pb.ErrorData) { return } //躲避障碍物 func (this *apiComp) Avoid(session comm.IUserSession, req *pb.ParkourAvoidReq) (errdata *pb.ErrorData) { var ( conf *cfg.GameBuzkashiGradeData err error ok bool ) if errdata = this.AvoidCheck(session, req); errdata != nil { return } if req.Distance > 0 { if conf, err = this.module.configure.getGameBuzkashiGrade(int32(req.Distance)); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } } this.module.lock.RLock() _, ok = this.module.battles[req.Battleid] this.module.lock.RUnlock() if ok { go this.module.avoid(req.Battleid, session.GetUserId(), req.Distance, req.Atype, conf) } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } return } session.SendMsg(string(this.module.GetType()), "avoid", &pb.ParkourAvoidResp{}) return }