package guildgve import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "go_dreamfactory/utils" ) // 参数校验 func (this *apiComp) InfoCheck(session comm.IUserSession, req *pb.GuildGveInfoReq) (errdata *pb.ErrorData) { return } // 获取工会boos战信息 func (this *apiComp) Info(session comm.IUserSession, req *pb.GuildGveInfoReq) (errdata *pb.ErrorData) { var ( conf *cfg.GamePlayerlvData member *pb.DBGuildMember info *pb.DBGuildGve roulette *pb.DBGuildRouletteRecord err error ) if errdata = this.InfoCheck(session, req); errdata != nil { return } if member, err = this.module.modelGuildMember.getGuildMember(req.Guildid, session.GetUserId()); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } if !utils.IsToday(member.Refreshtime) { if conf, errdata = this.module.ModuleTools.GetPlayerlvConf(session.GetUserId()); errdata != nil { return } member.Boosticket = conf.GuildBossCeiling member.Refreshtime = configure.Now().Unix() member.Useheros = make([]string, 0) this.module.modelGuildMember.updateGuildMember(member) } if roulette, err = this.module.modelUnionroulette.getUnionRoulette(req.Guildid); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } lock, _ := this.module.modelGuildGve.userlock(req.Guildid) err = lock.Lock() if err != nil { this.module.Error("公会战分布式锁 err!", log.Field{Key: "Unionid", Value: req.Guildid}, log.Field{Key: "err", Value: err.Error()}) return } defer lock.Unlock() if info, err = this.module.modelGuildGve.getGuildGve(req.Guildid); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } session.SendMsg(string(this.module.GetType()), "info", &pb.GuildGveInfoResp{Info: info, Useheros: member.Useheros, Boosticket: member.Boosticket, Records: roulette.Roulette}) return }