//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameTDCard struct { _dataMap map[int32]*GameTDCardData _dataList []*GameTDCardData } func NewGameTDCard(_buf []map[string]interface{}) (*GameTDCard, error) { _dataList := make([]*GameTDCardData, 0, len(_buf)) dataMap := make(map[int32]*GameTDCardData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameTDCardData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Eventid] = _v } } return &GameTDCard{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameTDCard) GetDataMap() map[int32]*GameTDCardData { return table._dataMap } func (table *GameTDCard) GetDataList() []*GameTDCardData { return table._dataList } func (table *GameTDCard) Get(key int32) *GameTDCardData { return table._dataMap[key] }