//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameSystemNotice struct { _dataMap map[int32]*GameSystemNoticeData _dataList []*GameSystemNoticeData } func NewGameSystemNotice(_buf []map[string]interface{}) (*GameSystemNotice, error) { _dataList := make([]*GameSystemNoticeData, 0, len(_buf)) dataMap := make(map[int32]*GameSystemNoticeData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameSystemNoticeData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameSystemNotice{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameSystemNotice) GetDataMap() map[int32]*GameSystemNoticeData { return table._dataMap } func (table *GameSystemNotice) GetDataList() []*GameSystemNoticeData { return table._dataList } func (table *GameSystemNotice) Get(key int32) *GameSystemNoticeData { return table._dataMap[key] }