//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameIntegralConditionData struct { Id int32 Condition string TaskId int32 IType int32 Jumpto int32 Skillid []int32 Des string } const TypeId_GameIntegralConditionData = -198632419 func (*GameIntegralConditionData) GetTypeId() int32 { return -198632419 } func (_v *GameIntegralConditionData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["condition"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Condition error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Condition, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["TaskId"].(float64); !_ok_ { err = errors.New("TaskId error"); return }; _v.TaskId = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["iType"].(float64); !_ok_ { err = errors.New("iType error"); return }; _v.IType = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jumpto"].(float64); !_ok_ { err = errors.New("jumpto error"); return }; _v.Jumpto = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["skillid"].([]interface{}); !_ok_ { err = errors.New("skillid error"); return } _v.Skillid = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Skillid = append(_v.Skillid, _list_v_) } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["des"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Des error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Des, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } return } func DeserializeGameIntegralConditionData(_buf map[string]interface{}) (*GameIntegralConditionData, error) { v := &GameIntegralConditionData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }