//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameExclusiveWeapon struct { _dataMap map[string]*GameExclusiveWeaponData _dataList []*GameExclusiveWeaponData } func NewGameExclusiveWeapon(_buf []map[string]interface{}) (*GameExclusiveWeapon, error) { _dataList := make([]*GameExclusiveWeaponData, 0, len(_buf)) dataMap := make(map[string]*GameExclusiveWeaponData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameExclusiveWeaponData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Weaponid] = _v } } return &GameExclusiveWeapon{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameExclusiveWeapon) GetDataMap() map[string]*GameExclusiveWeaponData { return table._dataMap } func (table *GameExclusiveWeapon) GetDataList() []*GameExclusiveWeaponData { return table._dataList } func (table *GameExclusiveWeapon) Get(key string) *GameExclusiveWeaponData { return table._dataMap[key] }