//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameEnchantShop struct { _dataMap map[int32]*GameEnchantShopData _dataList []*GameEnchantShopData } func NewGameEnchantShop(_buf []map[string]interface{}) (*GameEnchantShop, error) { _dataList := make([]*GameEnchantShopData, 0, len(_buf)) dataMap := make(map[int32]*GameEnchantShopData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameEnchantShopData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Buynum] = _v } } return &GameEnchantShop{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameEnchantShop) GetDataMap() map[int32]*GameEnchantShopData { return table._dataMap } func (table *GameEnchantShop) GetDataList() []*GameEnchantShopData { return table._dataList } func (table *GameEnchantShop) Get(key int32) *GameEnchantShopData { return table._dataMap[key] }