//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameStoneBossData struct { BossId int32 FriendlyBuffGroup int32 EnemyBuffGroup int32 } const TypeId_GameStoneBossData = -2103514304 func (*GameStoneBossData) GetTypeId() int32 { return -2103514304 } func (_v *GameStoneBossData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BossId"].(float64); !_ok_ { err = errors.New("BossId error"); return }; _v.BossId = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["FriendlyBuffGroup"].(float64); !_ok_ { err = errors.New("FriendlyBuffGroup error"); return }; _v.FriendlyBuffGroup = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EnemyBuffGroup"].(float64); !_ok_ { err = errors.New("EnemyBuffGroup error"); return }; _v.EnemyBuffGroup = int32(_tempNum_) } return } func DeserializeGameStoneBossData(_buf map[string]interface{}) (*GameStoneBossData, error) { v := &GameStoneBossData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }