//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameDrawCardData struct { Key int32 RecruitmentType int32 CardPoolType string Star int32 Race int32 Id string Weight int32 } const TypeId_GameDrawCardData = -371601222 func (*GameDrawCardData) GetTypeId() int32 { return -371601222 } func (_v *GameDrawCardData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["recruitment_type"].(float64); !_ok_ { err = errors.New("recruitment_type error"); return }; _v.RecruitmentType = int32(_tempNum_) } { var _ok_ bool; if _v.CardPoolType, _ok_ = _buf["card_pool_type"].(string); !_ok_ { err = errors.New("card_pool_type error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["race"].(float64); !_ok_ { err = errors.New("race error"); return }; _v.Race = int32(_tempNum_) } { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) } return } func DeserializeGameDrawCardData(_buf map[string]interface{}) (*GameDrawCardData, error) { v := &GameDrawCardData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }