//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" import "bright/serialization" type GameSubplotMainTaskData struct { Id int32 ParetnTask int32 SubTask []int32 Name string Conditions []int32 Reward []*Gameatn TimeSlice serialization.Vector2 Endtime serialization.Vector2 Finish bool Ending bool Resetto int32 } const TypeId_GameSubplotMainTaskData = 1852970349 func (*GameSubplotMainTaskData) GetTypeId() int32 { return 1852970349 } func (_v *GameSubplotMainTaskData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["paretnTask"].(float64); !_ok_ { err = errors.New("paretnTask error"); return }; _v.ParetnTask = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["subTask"].([]interface{}); !_ok_ { err = errors.New("subTask error"); return } _v.SubTask = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.SubTask = append(_v.SubTask, _list_v_) } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["conditions"].([]interface{}); !_ok_ { err = errors.New("conditions error"); return } _v.Conditions = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Conditions = append(_v.Conditions, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } _v.Reward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Reward = append(_v.Reward, _list_v_) } } { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["timeSlice"].(map[string]interface{}); !_ok_ { err = errors.New("timeSlice error"); return } var _x_, _y_ float32; { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } _v.TimeSlice = serialization.NewVector2(_x_, _y_) } { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["endtime"].(map[string]interface{}); !_ok_ { err = errors.New("endtime error"); return } var _x_, _y_ float32; { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } _v.Endtime = serialization.NewVector2(_x_, _y_) } { var _ok_ bool; if _v.Finish, _ok_ = _buf["finish"].(bool); !_ok_ { err = errors.New("finish error"); return } } { var _ok_ bool; if _v.Ending, _ok_ = _buf["ending"].(bool); !_ok_ { err = errors.New("ending error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["resetto"].(float64); !_ok_ { err = errors.New("resetto error"); return }; _v.Resetto = int32(_tempNum_) } return } func DeserializeGameSubplotMainTaskData(_buf map[string]interface{}) (*GameSubplotMainTaskData, error) { v := &GameSubplotMainTaskData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }