//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameItemBox struct { _dataMap map[string]*GameItemBoxData _dataList []*GameItemBoxData } func NewGameItemBox(_buf []map[string]interface{}) (*GameItemBox, error) { _dataList := make([]*GameItemBoxData, 0, len(_buf)) dataMap := make(map[string]*GameItemBoxData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameItemBoxData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Heroid] = _v } } return &GameItemBox{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameItemBox) GetDataMap() map[string]*GameItemBoxData { return table._dataMap } func (table *GameItemBox) GetDataList() []*GameItemBoxData { return table._dataList } func (table *GameItemBox) Get(key string) *GameItemBoxData { return table._dataMap[key] }