package hero import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "go_dreamfactory/utils" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) StrengthenUpStarCheck(session comm.IUserSession, req *pb.HeroStrengthenUpStarReq) (code pb.ErrorCode) { if req.HeroObjID == "" || len(req.Hero) == 0 || len(req.HeroRace) == 0 { code = pb.ErrorCode_ReqParameterError } return } /// 英雄升星 func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStrengthenUpStarReq) (code pb.ErrorCode, data proto.Message) { var ( target *cfg.GameHeroStarupData // 配置表目标升星英雄信息 costNeedHeroCount int32 // 消耗指定英雄的数量 costRaceHeroCount int32 // 消耗种族英雄的数量 _hero *pb.DBHero // 目标英雄 tagHero *pb.DBHero // 消耗指定英雄 mapCostHero map[string]int32 // 所有消耗英雄分类 chanegCard []*pb.DBHero // 变化的英雄数据 CostHeroObj map[string]*pb.DBHero // 所有消耗英雄分类 ) mapCostHero = make(map[string]int32, 0) CostHeroObj = make(map[string]*pb.DBHero, 0) for _, v := range req.Hero { mapCostHero[v.CostCardObj] += v.Amount costNeedHeroCount += v.Amount } for _, v := range req.HeroRace { mapCostHero[v.CostCardObj] += v.Amount costRaceHeroCount += v.Amount } code = this.StrengthenUpStarCheck(session, req) // check if code != pb.ErrorCode_Success { return } _hero, code = this.module.GetHeroByObjID(session.GetUserId(), req.HeroObjID) if code != pb.ErrorCode_Success { return } // 校验指定英雄 tagHeroConfig := this.module.configure.GetHeroStarupConfig(_hero.HeroID, _hero.Star) if tagHeroConfig == nil { code = pb.ErrorCode_ReqParameterError return } nextHeroConfig := this.module.configure.GetHeroStarupConfig(_hero.HeroID, _hero.Star+1) if nextHeroConfig == nil { code = pb.ErrorCode_HeroMaxStarLv return } // 优先校验数量对不对 if target.Needheronum != costNeedHeroCount || target.Needracenum != costRaceHeroCount { code = pb.ErrorCode_ReqParameterError return } costNeedHeroCount = 0 costRaceHeroCount = 0 // 遍历所有消耗英雄 for k, v := range mapCostHero { if tagHero, code = this.module.GetHeroByObjID(session.GetUserId(), k); code != pb.ErrorCode_Success { // 没有这个英雄 return } else { if tagHero.Block { // 锁定的卡不允许被消耗 code = pb.ErrorCode_HeroIsLock return } if tagHero.SameCount < v { // 校验数量 code = pb.ErrorCode_ReqParameterError return } if tagHero.HeroID == target.Needhero && tagHero.Star == target.Needherostar && tagHero.SameCount >= target.Needheronum { costNeedHeroCount += v } for _, value := range target.Needrace { // 阵营校验 // 获取配置表英雄阵营 cfg := this.module.configure.GetHero(tagHero.HeroID) if cfg != nil { if cfg.Race == value { costRaceHeroCount += v } } } } CostHeroObj[k] = tagHero } if target.Needheronum > costNeedHeroCount || target.Needracenum > costRaceHeroCount { code = pb.ErrorCode_ReqParameterError return } // 金币消耗判断 curGold := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), comm.ResGold) if curGold < target.Gold { // 金币不足 code = pb.ErrorCode_GoldNoEnough return } // 消耗道具 code = this.module.ModuleUser.AddAttributeValue(session, comm.ResGold, -target.Gold, true) // 减少金币 if code != pb.ErrorCode_Success { this.module.Errorf("cost gold failed ,count = %d", target.Gold) code = pb.ErrorCode_GoldNoEnough return } for k, v := range mapCostHero { c := this.module.DelCard(session.GetUserId(), CostHeroObj[k], v) if c != pb.ErrorCode_Success { code = pb.ErrorCode_DBError this.module.Errorf("del hero err card:%s,count = %d", k, v) this.module.ModuleUser.AddAttributeValue(session, comm.ResGold, target.Gold, true) // 回退金币 return } } if _hero.SameCount > 1 { //有堆叠的情况 // 克隆一个新的 _hero.SameCount -= 1 newHero := this.module.modelHero.CloneNewHero(_hero) chanegCard = append(chanegCard, newHero) } _hero.Star += 1 _hero.SameCount = 1 _heroMap := map[string]interface{}{ "star": _hero.Star, "sameCount": 1, "isOverlying": false, } // 触发星级任务 this.module.ModuleTask.SendToTask(session, comm.TaskTypeUpHeroStar, &pb.TaskParam{First: _hero.Star}) // 保存数据 err := this.module.modelHero.ChangeList(session.GetUserId(), _hero.Id, _heroMap) if err != nil { code = pb.ErrorCode_DBError this.module.Errorf("update hero skill failed:%v", err) } this.module.modelHero.ChangeHeroProperty(session, _hero) // 重新计算属性 chanegCard = append(chanegCard, _hero) session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: chanegCard}) session.SendMsg(string(this.module.GetType()), StrengthenUpStar, &pb.HeroStrengthenUpStarResp{Hero: _hero}) this.module.ModuleRtask.SendToRtask(session, comm.Rtype6, utils.ToInt32(_hero.HeroID), _hero.Star) this.module.ModuleRtask.SendToRtask(session, comm.Rtype25, 1, utils.ToInt32(_hero.HeroID), _hero.Star) if _hero.Star == 4 { this.module.ModuleRtask.SendToRtask(session, comm.Rtype26, 1) } else if _hero.Star == 5 { this.module.ModuleRtask.SendToRtask(session, comm.Rtype27, 1) } else if _hero.Star == 6 { this.module.ModuleRtask.SendToRtask(session, comm.Rtype28, 1) } return }