//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameExclusiveStarData struct { Id int32 Weaponid int32 Star int32 Commonskill int32 Exclusiveskill int32 Cost1 *Gameatn } const TypeId_GameExclusiveStarData = -1567680802 func (*GameExclusiveStarData) GetTypeId() int32 { return -1567680802 } func (_v *GameExclusiveStarData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weaponid"].(float64); !_ok_ { err = errors.New("weaponid error"); return }; _v.Weaponid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["commonskill"].(float64); !_ok_ { err = errors.New("commonskill error"); return }; _v.Commonskill = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exclusiveskill"].(float64); !_ok_ { err = errors.New("exclusiveskill error"); return }; _v.Exclusiveskill = int32(_tempNum_) } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["cost1"].(map[string]interface{}); !_ok_ { err = errors.New("cost1 error"); return }; if _v.Cost1, err = DeserializeGameatn(_x_); err != nil { return } } return } func DeserializeGameExclusiveStarData(_buf map[string]interface{}) (*GameExclusiveStarData, error) { v := &GameExclusiveStarData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }