//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type JsonLoader func(string) ([]map[string]interface{}, error) type Tables struct { hero *Game_hero ui *Game_ui skill *Game_skill plot *Game_plot language *Game_language extservers *Game_extservers skillAtk *Game_skillAtk skillAfteratk *Game_skillAfteratk skillBuff *Game_skillBuff skillPassive *Game_skillPassive newHero *Game_newHero heroStargrow *Game_heroStargrow heroLevelgrow *Game_heroLevelgrow heroStarup *Game_heroStarup heroLevelup *Game_heroLevelup equip *Game_equip equipAttrlibrary *Game_equipAttrlibrary equipSuit *Game_equipSuit equipIntensify *Game_equipIntensify item *Game_item } func NewTables(loader JsonLoader) (*Tables, error) { var err error var buf []map[string]interface{} tables := &Tables{} if buf, err = loader("game_hero") ; err != nil { return nil, err } if tables.hero, err = NewGame_hero(buf) ; err != nil { return nil, err } if buf, err = loader("game_ui") ; err != nil { return nil, err } if tables.ui, err = NewGame_ui(buf) ; err != nil { return nil, err } if buf, err = loader("game_skill") ; err != nil { return nil, err } if tables.skill, err = NewGame_skill(buf) ; err != nil { return nil, err } if buf, err = loader("game_plot") ; err != nil { return nil, err } if tables.plot, err = NewGame_plot(buf) ; err != nil { return nil, err } if buf, err = loader("game_language") ; err != nil { return nil, err } if tables.language, err = NewGame_language(buf) ; err != nil { return nil, err } if buf, err = loader("game_extservers") ; err != nil { return nil, err } if tables.extservers, err = NewGame_extservers(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillatk") ; err != nil { return nil, err } if tables.skillAtk, err = NewGame_skillAtk(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillafteratk") ; err != nil { return nil, err } if tables.skillAfteratk, err = NewGame_skillAfteratk(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillbuff") ; err != nil { return nil, err } if tables.skillBuff, err = NewGame_skillBuff(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillpassive") ; err != nil { return nil, err } if tables.skillPassive, err = NewGame_skillPassive(buf) ; err != nil { return nil, err } if buf, err = loader("game_newhero") ; err != nil { return nil, err } if tables.newHero, err = NewGame_newHero(buf) ; err != nil { return nil, err } if buf, err = loader("game_herostargrow") ; err != nil { return nil, err } if tables.heroStargrow, err = NewGame_heroStargrow(buf) ; err != nil { return nil, err } if buf, err = loader("game_herolevelgrow") ; err != nil { return nil, err } if tables.heroLevelgrow, err = NewGame_heroLevelgrow(buf) ; err != nil { return nil, err } if buf, err = loader("game_herostarup") ; err != nil { return nil, err } if tables.heroStarup, err = NewGame_heroStarup(buf) ; err != nil { return nil, err } if buf, err = loader("game_herolevelup") ; err != nil { return nil, err } if tables.heroLevelup, err = NewGame_heroLevelup(buf) ; err != nil { return nil, err } if buf, err = loader("game_equip") ; err != nil { return nil, err } if tables.equip, err = NewGame_equip(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipattrlibrary") ; err != nil { return nil, err } if tables.equipAttrlibrary, err = NewGame_equipAttrlibrary(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipsuit") ; err != nil { return nil, err } if tables.equipSuit, err = NewGame_equipSuit(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipintensify") ; err != nil { return nil, err } if tables.equipIntensify, err = NewGame_equipIntensify(buf) ; err != nil { return nil, err } if buf, err = loader("game_item") ; err != nil { return nil, err } if tables.item, err = NewGame_item(buf) ; err != nil { return nil, err } return tables, nil }