//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type Gamecompare struct { S string D int32 } const TypeId_Gamecompare = -229713143 func (*Gamecompare) GetTypeId() int32 { return -229713143 } func (_v *Gamecompare)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.S, _ok_ = _buf["s"].(string); !_ok_ { err = errors.New("s error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["d"].(float64); !_ok_ { err = errors.New("d error"); return }; _v.D = int32(_tempNum_) } return } func DeserializeGamecompare(_buf map[string]interface{}) (*Gamecompare, error) { v := &Gamecompare{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }