//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameWorldRd struct { _dataMap map[int32]*GameWorldRdData _dataList []*GameWorldRdData } func NewGameWorldRd(_buf []map[string]interface{}) (*GameWorldRd, error) { _dataList := make([]*GameWorldRdData, 0, len(_buf)) dataMap := make(map[int32]*GameWorldRdData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameWorldRdData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameWorldRd{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameWorldRd) GetDataMap() map[int32]*GameWorldRdData { return table._dataMap } func (table *GameWorldRd) GetDataList() []*GameWorldRdData { return table._dataList } func (table *GameWorldRd) Get(key int32) *GameWorldRdData { return table._dataMap[key] }