//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameVikingBossSkillData struct { Bossid int32 Copytype int32 Name string BackPng string Introduce string Icon string Guardskill []int32 BossIcon string } const TypeId_GameVikingBossSkillData = -1331434488 func (*GameVikingBossSkillData) GetTypeId() int32 { return -1331434488 } func (_v *GameVikingBossSkillData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bossid"].(float64); !_ok_ { err = errors.New("bossid error"); return }; _v.Bossid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["copytype"].(float64); !_ok_ { err = errors.New("copytype error"); return }; _v.Copytype = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; if _v.BackPng, _ok_ = _buf["back_png"].(string); !_ok_ { err = errors.New("back_png error"); return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["introduce"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Introduce error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Introduce, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["guardskill"].([]interface{}); !_ok_ { err = errors.New("guardskill error"); return } _v.Guardskill = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Guardskill = append(_v.Guardskill, _list_v_) } } { var _ok_ bool; if _v.BossIcon, _ok_ = _buf["bossIcon"].(string); !_ok_ { err = errors.New("bossIcon error"); return } } return } func DeserializeGameVikingBossSkillData(_buf map[string]interface{}) (*GameVikingBossSkillData, error) { v := &GameVikingBossSkillData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }