//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameUiGameConsum struct { _dataMap map[int32]*GameUiGameConsumData _dataList []*GameUiGameConsumData } func NewGameUiGameConsum(_buf []map[string]interface{}) (*GameUiGameConsum, error) { _dataList := make([]*GameUiGameConsumData, 0, len(_buf)) dataMap := make(map[int32]*GameUiGameConsumData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameUiGameConsumData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Gameid] = _v } } return &GameUiGameConsum{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameUiGameConsum) GetDataMap() map[int32]*GameUiGameConsumData { return table._dataMap } func (table *GameUiGameConsum) GetDataList() []*GameUiGameConsumData { return table._dataList } func (table *GameUiGameConsum) Get(key int32) *GameUiGameConsumData { return table._dataMap[key] }