//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameTalent struct { _dataMap map[int32]*GameTalentData _dataList []*GameTalentData } func NewGameTalent(_buf []map[string]interface{}) (*GameTalent, error) { _dataList := make([]*GameTalentData, 0, len(_buf)) dataMap := make(map[int32]*GameTalentData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameTalentData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameTalent{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameTalent) GetDataMap() map[int32]*GameTalentData { return table._dataMap } func (table *GameTalent) GetDataList() []*GameTalentData { return table._dataList } func (table *GameTalent) Get(key int32) *GameTalentData { return table._dataMap[key] }