//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameTDLvData struct { TdLv int32 Exp int32 } const TypeId_GameTDLvData = 648422720 func (*GameTDLvData) GetTypeId() int32 { return 648422720 } func (_v *GameTDLvData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["td_lv"].(float64); !_ok_ { err = errors.New("td_lv error"); return }; _v.TdLv = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) } return } func DeserializeGameTDLvData(_buf map[string]interface{}) (*GameTDLvData, error) { v := &GameTDLvData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }