//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameQualifyingData struct { LvId int32 ScoreLow int32 ScoreUp int32 Name string MatewinReward []*Gameatn MatefailReward []*Gameatn RankwinReward []*Gameatn RankfailReward []*Gameatn WinValue int32 FailValue int32 SettlementReward []*Gameatn Png string } const TypeId_GameQualifyingData = 141547579 func (*GameQualifyingData) GetTypeId() int32 { return 141547579 } func (_v *GameQualifyingData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv_id"].(float64); !_ok_ { err = errors.New("lv_id error"); return }; _v.LvId = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["score_low"].(float64); !_ok_ { err = errors.New("score_low error"); return }; _v.ScoreLow = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["score_up"].(float64); !_ok_ { err = errors.New("score_up error"); return }; _v.ScoreUp = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["matewin_reward"].([]interface{}); !_ok_ { err = errors.New("matewin_reward error"); return } _v.MatewinReward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.MatewinReward = append(_v.MatewinReward, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["matefail_reward"].([]interface{}); !_ok_ { err = errors.New("matefail_reward error"); return } _v.MatefailReward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.MatefailReward = append(_v.MatefailReward, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["rankwin_reward"].([]interface{}); !_ok_ { err = errors.New("rankwin_reward error"); return } _v.RankwinReward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.RankwinReward = append(_v.RankwinReward, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["rankfail_reward"].([]interface{}); !_ok_ { err = errors.New("rankfail_reward error"); return } _v.RankfailReward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.RankfailReward = append(_v.RankfailReward, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["win_value"].(float64); !_ok_ { err = errors.New("win_value error"); return }; _v.WinValue = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fail_value"].(float64); !_ok_ { err = errors.New("fail_value error"); return }; _v.FailValue = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["settlement_reward"].([]interface{}); !_ok_ { err = errors.New("settlement_reward error"); return } _v.SettlementReward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.SettlementReward = append(_v.SettlementReward, _list_v_) } } { var _ok_ bool; if _v.Png, _ok_ = _buf["png"].(string); !_ok_ { err = errors.New("png error"); return } } return } func DeserializeGameQualifyingData(_buf map[string]interface{}) (*GameQualifyingData, error) { v := &GameQualifyingData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }