//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GamePuggsySkill struct { _dataMap map[int32]*GamePuggsySkillData _dataList []*GamePuggsySkillData } func NewGamePuggsySkill(_buf []map[string]interface{}) (*GamePuggsySkill, error) { _dataList := make([]*GamePuggsySkillData, 0, len(_buf)) dataMap := make(map[int32]*GamePuggsySkillData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGamePuggsySkillData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GamePuggsySkill{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GamePuggsySkill) GetDataMap() map[int32]*GamePuggsySkillData { return table._dataMap } func (table *GamePuggsySkill) GetDataList() []*GamePuggsySkillData { return table._dataList } func (table *GamePuggsySkill) Get(key int32) *GamePuggsySkillData { return table._dataMap[key] }