//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamePotionsData struct { Id int32 Describe string Type int32 Quality int32 NormalScore int32 HighScore int32 Countdown []int32 GenerateInterval []int32 FlyMinTime float32 FlyMaxTime float32 Pool []*GamePotionFly Material []*Gameatn StandardYield []*Gameatn LowYield []*Gameatn HighYield []*Gameatn } const TypeId_GamePotionsData = 844054798 func (*GamePotionsData) GetTypeId() int32 { return 844054798 } func (_v *GamePotionsData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["quality"].(float64); !_ok_ { err = errors.New("quality error"); return }; _v.Quality = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["normalScore"].(float64); !_ok_ { err = errors.New("normalScore error"); return }; _v.NormalScore = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["highScore"].(float64); !_ok_ { err = errors.New("highScore error"); return }; _v.HighScore = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["countdown"].([]interface{}); !_ok_ { err = errors.New("countdown error"); return } _v.Countdown = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Countdown = append(_v.Countdown, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["generateInterval"].([]interface{}); !_ok_ { err = errors.New("generateInterval error"); return } _v.GenerateInterval = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.GenerateInterval = append(_v.GenerateInterval, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["flyMinTime"].(float64); !_ok_ { err = errors.New("flyMinTime error"); return }; _v.FlyMinTime = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["flyMaxTime"].(float64); !_ok_ { err = errors.New("flyMaxTime error"); return }; _v.FlyMaxTime = float32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["pool"].([]interface{}); !_ok_ { err = errors.New("pool error"); return } _v.Pool = make([]*GamePotionFly, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *GamePotionFly { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGamePotionFly(_x_); err != nil { return } } _v.Pool = append(_v.Pool, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["material"].([]interface{}); !_ok_ { err = errors.New("material error"); return } _v.Material = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Material = append(_v.Material, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["standard_yield"].([]interface{}); !_ok_ { err = errors.New("standard_yield error"); return } _v.StandardYield = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.StandardYield = append(_v.StandardYield, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["low_yield"].([]interface{}); !_ok_ { err = errors.New("low_yield error"); return } _v.LowYield = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.LowYield = append(_v.LowYield, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["high_yield"].([]interface{}); !_ok_ { err = errors.New("high_yield error"); return } _v.HighYield = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.HighYield = append(_v.HighYield, _list_v_) } } return } func DeserializeGamePotionsData(_buf map[string]interface{}) (*GamePotionsData, error) { v := &GamePotionsData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }