//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamePotionFly struct { Id string Weight int32 Score int32 EffectType int32 } const TypeId_GamePotionFly = 836324 func (*GamePotionFly) GetTypeId() int32 { return 836324 } func (_v *GamePotionFly)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.Id, _ok_ = _buf["Id"].(string); !_ok_ { err = errors.New("Id error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["score"].(float64); !_ok_ { err = errors.New("score error"); return }; _v.Score = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["effectType"].(float64); !_ok_ { err = errors.New("effectType error"); return }; _v.EffectType = int32(_tempNum_) } return } func DeserializeGamePotionFly(_buf map[string]interface{}) (*GamePotionFly, error) { v := &GamePotionFly{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }