//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamePlayerInfor_barrageData struct { Id string Player string Sex int32 Head string Barrage string Time int32 Speed int32 } const TypeId_GamePlayerInfor_barrageData = -320555886 func (*GamePlayerInfor_barrageData) GetTypeId() int32 { return -320555886 } func (_v *GamePlayerInfor_barrageData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } } { var _ok_ bool; if _v.Player, _ok_ = _buf["player"].(string); !_ok_ { err = errors.New("player error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sex"].(float64); !_ok_ { err = errors.New("sex error"); return }; _v.Sex = int32(_tempNum_) } { var _ok_ bool; if _v.Head, _ok_ = _buf["head"].(string); !_ok_ { err = errors.New("head error"); return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["barrage"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Barrage error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Barrage, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["speed"].(float64); !_ok_ { err = errors.New("speed error"); return }; _v.Speed = int32(_tempNum_) } return } func DeserializeGamePlayerInfor_barrageData(_buf map[string]interface{}) (*GamePlayerInfor_barrageData, error) { v := &GamePlayerInfor_barrageData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }