//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamePassCheckExpData struct { Id int32 Parameter int32 PasscheckType int32 } const TypeId_GamePassCheckExpData = -1113094548 func (*GamePassCheckExpData) GetTypeId() int32 { return -1113094548 } func (_v *GamePassCheckExpData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["parameter"].(float64); !_ok_ { err = errors.New("parameter error"); return }; _v.Parameter = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["passcheck_type"].(float64); !_ok_ { err = errors.New("passcheck_type error"); return }; _v.PasscheckType = int32(_tempNum_) } return } func DeserializeGamePassCheckExpData(_buf map[string]interface{}) (*GamePassCheckExpData, error) { v := &GamePassCheckExpData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }