//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameLoadingData struct { Id int32 Scene string Image string Icon string Title string Prompt string } const TypeId_GameLoadingData = -1741432054 func (*GameLoadingData) GetTypeId() int32 { return -1741432054 } func (_v *GameLoadingData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; if _v.Scene, _ok_ = _buf["scene"].(string); !_ok_ { err = errors.New("scene error"); return } } { var _ok_ bool; if _v.Image, _ok_ = _buf["image"].(string); !_ok_ { err = errors.New("image error"); return } } { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["title"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Title error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Title, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["prompt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Prompt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Prompt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } return } func DeserializeGameLoadingData(_buf map[string]interface{}) (*GameLoadingData, error) { v := &GameLoadingData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }