//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameHuntingLineupData struct { Id int32 Robotid int32 Difficulty int32 Time int32 } const TypeId_GameHuntingLineupData = -1759956052 func (*GameHuntingLineupData) GetTypeId() int32 { return -1759956052 } func (_v *GameHuntingLineupData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["robotid"].(float64); !_ok_ { err = errors.New("robotid error"); return }; _v.Robotid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["difficulty"].(float64); !_ok_ { err = errors.New("difficulty error"); return }; _v.Difficulty = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) } return } func DeserializeGameHuntingLineupData(_buf map[string]interface{}) (*GameHuntingLineupData, error) { v := &GameHuntingLineupData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }