//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameHuntingLineup struct { _dataMap map[int32]*GameHuntingLineupData _dataList []*GameHuntingLineupData } func NewGameHuntingLineup(_buf []map[string]interface{}) (*GameHuntingLineup, error) { _dataList := make([]*GameHuntingLineupData, 0, len(_buf)) dataMap := make(map[int32]*GameHuntingLineupData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameHuntingLineupData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameHuntingLineup{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameHuntingLineup) GetDataMap() map[int32]*GameHuntingLineupData { return table._dataMap } func (table *GameHuntingLineup) GetDataList() []*GameHuntingLineupData { return table._dataList } func (table *GameHuntingLineup) Get(key int32) *GameHuntingLineupData { return table._dataMap[key] }